• 2051 Citations
  • 22 h-Index
1990 …2019

Research output per year

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Research Output

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2017

Intelligent behaviors of virtual characters in serious games for child safety education

Liu, T., Ma, M., Liu, Z., Kim, J., Liu, C. & Geng, Q., 2017 Jan 1, Serious Games and Edutainment Applications: Volume II. Springer International Publishing, p. 289-306 18 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Vitty: Virtual touch typing interface with added finger buttons

Lee, Y. & Kim, J., 2017, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Springer Verlag, Vol. 10280. p. 111-119 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10280).

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)
2009

A new direction in human-robot interaction: A lesson from Star Wars?

Kim, J., 2009 Dec 1, tThe Path to Autonomous Robots: Essays in Honor of George A. Bekey. Springer US, p. 99-104 6 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

2006

Interaction design for tangible augmented reality applications

Lee, G. A., Kim, J. & Billinghurst, M., 2006 Dec 1, Emerging Technologies of Augmented Reality: Interfaces and Design. IGI Global, p. 261-281 21 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

2 Citations (Scopus)
2000

Multimodal menu presentation and selection in immersive virtual environments

Kim, N., Kim, J., Park, C. M., Lee, I. & Lim, S. H., 2000 Jan 1, Proceedings - Virtual Reality Annual International Symposium. Los Alamitos, CA, United States: IEEE

Research output: Chapter in Book/Report/Conference proceedingChapter

9 Citations (Scopus)