A multi-player arcade video game platform with a wireless tangible user interface

Doo-Seop Eom, Taeyoung Kim, Hyun Ho Jee, Hyoil Lee, Junghyun Han

Research output: Contribution to journalArticle

6 Citations (Scopus)

Abstract

A recent game development trend is natural user interfaces. This paper presents a motion-tracking platform, which provides natural interfaces for multi-player arcade video games. The platform is composed of acceleration sensors and transmitters/receivers of radio frequency and ultrasonic signals. The game players operate physical devices in the real world, and the positions and orientations of the devices are computed and represented in the virtual devices of the game world. The prototype proves that various off-the-shelf wireless sensor nodes can be integrated, resulting in a new type of natural interface for arcade video games.

Original languageEnglish
Pages (from-to)1819-1824
Number of pages6
JournalIEEE Transactions on Consumer Electronics
Volume54
Issue number4
DOIs
Publication statusPublished - 2008 Dec 1

Fingerprint

User interfaces
Transceivers
Sensor nodes
Ultrasonics
Sensors

Keywords

  • Acceleration
  • Arcade video game
  • Distance measurement
  • Games
  • Motion tracking
  • Radio frequency
  • Sensors
  • User interface
  • Wireless communication
  • Wireless sensor networks

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Media Technology

Cite this

A multi-player arcade video game platform with a wireless tangible user interface. / Eom, Doo-Seop; Kim, Taeyoung; Jee, Hyun Ho; Lee, Hyoil; Han, Junghyun.

In: IEEE Transactions on Consumer Electronics, Vol. 54, No. 4, 01.12.2008, p. 1819-1824.

Research output: Contribution to journalArticle

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