A situation-aware cross-platform architecture for ubiquitous game

Junghyun Han, Dong Hyun Lee, Hyunwoo Kim, Hoh In, Hee Seo Chae, Een Jun Hwang, Young Ik Eom

Research output: Contribution to journalArticle

2 Citations (Scopus)

Abstract

Multi-player online games (MOGs) are popular in these days. However, contemporary MOGs do not really support ubiquity in the sense that a seamless service across heterogeneous hardware platforms is not provided. This paper presents the architecture of the cross-platform online game, which provides a service to users from heterogeneous platforms and is equipped with a situation-aware capability for enabling the users to seamlessly move between heterogeneous platforms. The experimental results through the prototype implementations show the feasibility of the situation-aware cross-platform game.

Original languageEnglish
Pages (from-to)619-633
Number of pages15
JournalComputing and Informatics
Volume28
Issue number5
Publication statusPublished - 2009 Dec 1

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Hardware

Keywords

  • Conflict resolution
  • Cross-platform game
  • Situation-aware middleware

ASJC Scopus subject areas

  • Hardware and Architecture
  • Computer Networks and Communications
  • Computational Theory and Mathematics
  • Software

Cite this

A situation-aware cross-platform architecture for ubiquitous game. / Han, Junghyun; Lee, Dong Hyun; Kim, Hyunwoo; In, Hoh; Chae, Hee Seo; Hwang, Een Jun; Ik Eom, Young.

In: Computing and Informatics, Vol. 28, No. 5, 01.12.2009, p. 619-633.

Research output: Contribution to journalArticle

Han, J, Lee, DH, Kim, H, In, H, Chae, HS, Hwang, EJ & Ik Eom, Y 2009, 'A situation-aware cross-platform architecture for ubiquitous game', Computing and Informatics, vol. 28, no. 5, pp. 619-633.
Han, Junghyun ; Lee, Dong Hyun ; Kim, Hyunwoo ; In, Hoh ; Chae, Hee Seo ; Hwang, Een Jun ; Ik Eom, Young. / A situation-aware cross-platform architecture for ubiquitous game. In: Computing and Informatics. 2009 ; Vol. 28, No. 5. pp. 619-633.
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