TY - GEN
T1 - A slicing algorithm of point cloud for rapid prototyping
AU - Park, H. T.
AU - Chang, M. H.
AU - Park, S. C.
PY - 2007
Y1 - 2007
N2 - Presented in the paper is an algorithm for generating a section curve by slicing a point cloud which may include tens of thousands of points. Although there have been couple of previous results, they are very sensitive on the density variations and local noises. In the paper, three technological requirements are identified; 1) dominant point sampling, 2) local vibration avoidance and 3) robustness on the density variations. To satisfy these requirements, we propose a new slicing algorithm based on a Virtual Edge (VE) approach, which is known to have a weakness for density variations. To complement the weakness of VE approach, Density Gauge (DG) sphere and point supplementing techniques have been developed and applied. The DG sphere and point supplementing techniques help to identify accurate virtual edges, which should be sliced to generate contour points. To compute the section curves from the contour points, the proposed algorithm employs the 2D Delaunay triangulation technique. The algorithm has been implemented and tested with various examples.
AB - Presented in the paper is an algorithm for generating a section curve by slicing a point cloud which may include tens of thousands of points. Although there have been couple of previous results, they are very sensitive on the density variations and local noises. In the paper, three technological requirements are identified; 1) dominant point sampling, 2) local vibration avoidance and 3) robustness on the density variations. To satisfy these requirements, we propose a new slicing algorithm based on a Virtual Edge (VE) approach, which is known to have a weakness for density variations. To complement the weakness of VE approach, Density Gauge (DG) sphere and point supplementing techniques have been developed and applied. The DG sphere and point supplementing techniques help to identify accurate virtual edges, which should be sliced to generate contour points. To compute the section curves from the contour points, the proposed algorithm employs the 2D Delaunay triangulation technique. The algorithm has been implemented and tested with various examples.
KW - Point cloud
KW - Rapid prototyping
KW - Reverse engineering
KW - Slicing
UR - http://www.scopus.com/inward/record.url?scp=84870163004&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84870163004&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84870163004
SN - 9781622763580
T3 - Summer Computer Simulation Conference 2007, SCSC'07, Part of the 2007 Summer Simulation Multiconference, SummerSim'07
SP - 1321
EP - 1326
BT - Summer Computer Simulation Conference 2007, SCSC'07, Part of the 2007 Summer Simulation Multiconference, SummerSim'07
T2 - Summer Computer Simulation Conference 2007, SCSC 2007, Part of the 2007 Summer Simulation Multiconference, SummerSim 2007
Y2 - 15 July 2007 through 18 July 2007
ER -