A study of relationships between situation awareness and presence that affect performance on a handheld game console

Dooho Jung, Seongsik Jo, Rohae Myung

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Modern handheld devices are equipped with a high-speed CPU and a 3D graphic accelerator that enrich experience to a similar level as for Desktop Virtual Reality (VR). This research explored relationships between situation awareness and presence that affect performance on a handheld game console. The task was to shoot down enemy aircraft in a flight simulator game. Situation awareness (SA) was measured by SAGAT (Situation Awareness Global Assessment Technique), while presence was measured by PQ (Presence Questionnaire) Version 3.0. Performance was measured by the number of enemy aircraft shot down per minute during aerial combat in the flight simulation game. Situation awareness was positively significantly correlated with performance. The correlation between presence and performance was also significantly positive. Presence and SA were positively related. Research on situation awareness, presence, and performance can be conducted even on a handheld game console. The study also proved that the domain of research on situation awareness and presence can be extended to small displays, such as handheld game consoles.

Original languageEnglish
Title of host publicationProceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Pages240-243
Number of pages4
DOIs
Publication statusPublished - 2008 Dec 1
Event2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 - Yokohama, Japan
Duration: 2008 Dec 32008 Dec 5

Other

Other2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
CountryJapan
CityYokohama
Period08/12/308/12/5

Fingerprint

Aircraft
Flight simulators
Virtual reality
Particle accelerators
Program processors
Display devices
Antennas

Keywords

  • Human factors
  • Measurement
  • Performance
  • Presence
  • Situation awareness

ASJC Scopus subject areas

  • Artificial Intelligence
  • Software
  • Media Technology

Cite this

Jung, D., Jo, S., & Myung, R. (2008). A study of relationships between situation awareness and presence that affect performance on a handheld game console. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 (pp. 240-243) https://doi.org/10.1145/1501750.1501805

A study of relationships between situation awareness and presence that affect performance on a handheld game console. / Jung, Dooho; Jo, Seongsik; Myung, Rohae.

Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008. 2008. p. 240-243.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Jung, D, Jo, S & Myung, R 2008, A study of relationships between situation awareness and presence that affect performance on a handheld game console. in Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008. pp. 240-243, 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, 08/12/3. https://doi.org/10.1145/1501750.1501805
Jung D, Jo S, Myung R. A study of relationships between situation awareness and presence that affect performance on a handheld game console. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008. 2008. p. 240-243 https://doi.org/10.1145/1501750.1501805
Jung, Dooho ; Jo, Seongsik ; Myung, Rohae. / A study of relationships between situation awareness and presence that affect performance on a handheld game console. Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008. 2008. pp. 240-243
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