A VR game platform built upon wireless sensor network

Doo-Seop Eom, Jungshik Jang, Taeyoung Kim, Junghyun Han

Research output: Contribution to journalArticle

4 Citations (Scopus)

Abstract

This paper presents a VR game platform built upon wireless sensor network (WSN). The WSN is composed of multiple beacons and a receiver. Each beacon transmits both an ultrasonic pulse and the RF message at the same time. Then, the receiver attached to a moving device uses the standard time difference of arrival technique to estimate its distance from each beacon. The estimated distances are passed to the context-aware game server, which computes the location of the receiver. The location data are fed into VR games, and determine the virtual device's motion. The prototype implementation proves that WSN and VR games can be neatly integrated, and can lead to a new type of natural interface for the next-generation game.

Original languageEnglish
Pages (from-to)146-155
Number of pages10
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4292 LNCS - II
Publication statusPublished - 2006 Dec 15

Fingerprint

Wireless Sensor Networks
Wireless sensor networks
Game
Equipment and Supplies
Ultrasonics
Receiver
Servers
Context-aware
Server
Prototype
Motion
Estimate
Time difference of arrival

ASJC Scopus subject areas

  • Computer Science(all)
  • Biochemistry, Genetics and Molecular Biology(all)
  • Theoretical Computer Science

Cite this

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