Algorithmic Bricks: A tangible robot programming tool for elementary school students

Dai Young Kwon, Han Sung Kim, Jae Kwoun Shim, Won Gyu Lee

Research output: Contribution to journalArticlepeer-review

30 Citations (Scopus)


Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called Algorithmic Bricks (A-Bricks), to improve the programming language experience by considering and utilizing characteristics of procedural language. Specifically, elements such as sequence, repetition, condition, function, and parameter were used to develop A-Bricks. In addition, this study observed the benefits of A-Bricks and confirmed its potential as a tangible educational programming tool by comparing and analyzing elementary school students using A-Bricks to control groups using Scratch.

Original languageEnglish
Pages (from-to)474-479
Number of pages6
JournalIEEE Transactions on Education
Issue number4
Publication statusPublished - 2012 Nov


  • Computer science education
  • Educational robot
  • Procedural programming
  • Tangible user interface

ASJC Scopus subject areas

  • Education
  • Electrical and Electronic Engineering


Dive into the research topics of 'Algorithmic Bricks: A tangible robot programming tool for elementary school students'. Together they form a unique fingerprint.

Cite this