Analysis of game Bot's behavioral characteristics in social interaction networks of MMORPG

Seong Hoon Jeong, Ah Reum Kang, Huy Kang Kim

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)

    Abstract

    MMORPG (MassivelyMultiplayer Online Role-Playing Game) is one of the best platforms to observe human's behaviors. In collaboration with a leading online game company, NCSoft, we can observe all behaviors in a large-scale of commercialized MMORPG. Especially, we analyzed the behavioral differences between game bots and human users. We categorized the five groups, Bot-Bot, Bot-All, Human-Human, Human-All and All-All, and we observe the characteristics of six social interaction networks for each group. As a re- sult, we found that there are significant differences in social behaviors between game bots and human.

    Original languageEnglish
    Title of host publicationSIGCOMM 2015 - Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication
    PublisherAssociation for Computing Machinery, Inc
    Pages99-100
    Number of pages2
    ISBN (Print)9781450335423
    DOIs
    Publication statusPublished - 2015 Aug 17
    EventACM Conference on Special Interest Group on Data Communication, SIGCOMM 2015 - London, United Kingdom
    Duration: 2015 Aug 172015 Aug 21

    Other

    OtherACM Conference on Special Interest Group on Data Communication, SIGCOMM 2015
    Country/TerritoryUnited Kingdom
    CityLondon
    Period15/8/1715/8/21

    Keywords

    • Game bot
    • Massively multiplayer online game
    • Social network analysis

    ASJC Scopus subject areas

    • Computer Networks and Communications
    • Signal Processing
    • Electrical and Electronic Engineering
    • Communication

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