Analysis of game Bot's behavioral characteristics in social interaction networks of MMORPG

Seong Hoon Jeong, Ah Reum Kang, Huy Kang Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

MMORPG (MassivelyMultiplayer Online Role-Playing Game) is one of the best platforms to observe human's behaviors. In collaboration with a leading online game company, NCSoft, we can observe all behaviors in a large-scale of commercialized MMORPG. Especially, we analyzed the behavioral differences between game bots and human users. We categorized the five groups, Bot-Bot, Bot-All, Human-Human, Human-All and All-All, and we observe the characteristics of six social interaction networks for each group. As a re- sult, we found that there are significant differences in social behaviors between game bots and human.

Original languageEnglish
Title of host publicationSIGCOMM 2015 - Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication
PublisherAssociation for Computing Machinery, Inc
Pages99-100
Number of pages2
ISBN (Print)9781450335423
DOIs
Publication statusPublished - 2015 Aug 17
EventACM Conference on Special Interest Group on Data Communication, SIGCOMM 2015 - London, United Kingdom
Duration: 2015 Aug 172015 Aug 21

Other

OtherACM Conference on Special Interest Group on Data Communication, SIGCOMM 2015
CountryUnited Kingdom
CityLondon
Period15/8/1715/8/21

Fingerprint

interaction
social behavior
Industry
Group

Keywords

  • Game bot
  • Massively multiplayer online game
  • Social network analysis

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Signal Processing
  • Electrical and Electronic Engineering
  • Communication

Cite this

Jeong, S. H., Kang, A. R., & Kim, H. K. (2015). Analysis of game Bot's behavioral characteristics in social interaction networks of MMORPG. In SIGCOMM 2015 - Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication (pp. 99-100). Association for Computing Machinery, Inc. https://doi.org/10.1145/2785956.2790005

Analysis of game Bot's behavioral characteristics in social interaction networks of MMORPG. / Jeong, Seong Hoon; Kang, Ah Reum; Kim, Huy Kang.

SIGCOMM 2015 - Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication. Association for Computing Machinery, Inc, 2015. p. 99-100.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Jeong, SH, Kang, AR & Kim, HK 2015, Analysis of game Bot's behavioral characteristics in social interaction networks of MMORPG. in SIGCOMM 2015 - Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication. Association for Computing Machinery, Inc, pp. 99-100, ACM Conference on Special Interest Group on Data Communication, SIGCOMM 2015, London, United Kingdom, 15/8/17. https://doi.org/10.1145/2785956.2790005
Jeong SH, Kang AR, Kim HK. Analysis of game Bot's behavioral characteristics in social interaction networks of MMORPG. In SIGCOMM 2015 - Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication. Association for Computing Machinery, Inc. 2015. p. 99-100 https://doi.org/10.1145/2785956.2790005
Jeong, Seong Hoon ; Kang, Ah Reum ; Kim, Huy Kang. / Analysis of game Bot's behavioral characteristics in social interaction networks of MMORPG. SIGCOMM 2015 - Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication. Association for Computing Machinery, Inc, 2015. pp. 99-100
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