Animation of Bubbles in Liquid

Jeong M. Hong, Chang-Hun Kim

Research output: Contribution to journalArticle

84 Citations (Scopus)

Abstract

We present a new fluid animation technique in which liquid and gas interact with each other, using the example of bubbles rising in water. In contrast to previous studies which only focused on one fluid, our system considers both the liquid and the gas simultaneously. In addition to the flowing motion, the interactions between liquid and gas cause buoyancy, surface tension, deformation and movement of the bubbles. For the natural manipulation of topological changes and the removal of the numerical diffusion, we combine the volume-of-fluid method and the front-tracking method developed in the field of computational fluid dynamics. Our minimum-stress surface tension method enables this complementary combination. The interfaces are constructed using the marching cubes algorithm. Optical effects are rendered using vertex shader techniques.

Original languageEnglish
Pages (from-to)253-262
Number of pages10
JournalComputer Graphics Forum
Volume22
Issue number3
DOIs
Publication statusPublished - 2003 Oct 14

Fingerprint

Animation
Bubbles (in fluids)
Fluids
Surface tension
Liquids
Gases
Buoyancy
Computational fluid dynamics
Water

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Animation of Bubbles in Liquid. / Hong, Jeong M.; Kim, Chang-Hun.

In: Computer Graphics Forum, Vol. 22, No. 3, 14.10.2003, p. 253-262.

Research output: Contribution to journalArticle

Hong, Jeong M. ; Kim, Chang-Hun. / Animation of Bubbles in Liquid. In: Computer Graphics Forum. 2003 ; Vol. 22, No. 3. pp. 253-262.
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