Applying 2D "out of the body" to mobile tactile interaction

Youngsun Kim, Jeonghyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Funneling is a technique for eliciting a phantom vibro-tactile feedback. It can be used to minimize the number of vibrators (on the interaction device) in contact with the user body and thereby build a less cumbersome and expensive feedback device. Recently, this technique has been found to elicit an "out of the body" experience, i.e. feeling the phantom sensation indirectly from a hand-held object (external to the body). In this paper, we have extended and applied the "out of the body" tactile illusion to a real world 2D interactive application and showed that it can improve the user experience for small additional cost (fewer vibrators), compared to the conventional single vibrator based device.

Original languageEnglish
Title of host publicationProceedings - VRCAI 2013: 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
PublisherAssociation for Computing Machinery
Pages303-304
Number of pages2
DOIs
Publication statusPublished - 2013 Jan 1
Event12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2013 - Hong Kong, Hong Kong
Duration: 2013 Nov 172013 Nov 19

Other

Other12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2013
CountryHong Kong
CityHong Kong
Period13/11/1713/11/19

Fingerprint

Vibrators
Feedback
Costs

Keywords

  • funneling
  • illusory feedback
  • phantom sensation
  • saltation
  • user experience
  • vibro-tactile feedback

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Industrial and Manufacturing Engineering

Cite this

Kim, Y., & Kim, J. (2013). Applying 2D "out of the body" to mobile tactile interaction. In Proceedings - VRCAI 2013: 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry (pp. 303-304). Association for Computing Machinery. https://doi.org/10.1145/2534329.2534377

Applying 2D "out of the body" to mobile tactile interaction. / Kim, Youngsun; Kim, Jeonghyun.

Proceedings - VRCAI 2013: 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry. Association for Computing Machinery, 2013. p. 303-304.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kim, Y & Kim, J 2013, Applying 2D "out of the body" to mobile tactile interaction. in Proceedings - VRCAI 2013: 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry. Association for Computing Machinery, pp. 303-304, 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2013, Hong Kong, Hong Kong, 13/11/17. https://doi.org/10.1145/2534329.2534377
Kim Y, Kim J. Applying 2D "out of the body" to mobile tactile interaction. In Proceedings - VRCAI 2013: 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry. Association for Computing Machinery. 2013. p. 303-304 https://doi.org/10.1145/2534329.2534377
Kim, Youngsun ; Kim, Jeonghyun. / Applying 2D "out of the body" to mobile tactile interaction. Proceedings - VRCAI 2013: 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry. Association for Computing Machinery, 2013. pp. 303-304
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