Arcade video game platform built upon multiple sensors

Hyoil Lee, Heekwon Jeong, Junghyun Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

This paper presents an arcade video game platform with a natural and tangible interface. The platform is built upon position tracking and velocity computing systems. The position tracking system uses radio frequency transceivers and ultrasonic sensors to compute the 3D position of the game player. The velocity computing system uses the 2D coordinates of two infrared ray grids to compute the trajectory and velocity of the physical game object thrown by the game player. The implementation results prove that the new type of natural and tangible interface can be useful for the next-generation arcade video games.

Original languageEnglish
Title of host publicationIEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems
Pages111-113
Number of pages3
DOIs
Publication statusPublished - 2008 Dec 1
Event2008 IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, MFI - Seoul, Korea, Republic of
Duration: 2008 Aug 202008 Aug 22

Other

Other2008 IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, MFI
CountryKorea, Republic of
CitySeoul
Period08/8/2008/8/22

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ASJC Scopus subject areas

  • Control and Systems Engineering
  • Software
  • Computer Science Applications

Cite this

Lee, H., Jeong, H., & Han, J. (2008). Arcade video game platform built upon multiple sensors. In IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems (pp. 111-113). [4648118] https://doi.org/10.1109/MFI.2008.4648118