Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-Through Based Augmented Reality

Ja Eun Yu, Gerard J. Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

We demonstrate 'Blurry (Sticky) Finger' in which one uses the unfocused blurred finger, sense of proprioception, to aim, point and directly select a distant object in the real world with both eyes open. We showcase two demo applications. The first illustrates the accuracy and usability of the proposed method with the target objects lying at a fixed depth on a monitor. The second is an AR based object inquiry system, a more practical application. The user aims and encircles a real 3D object whose image is captured with the eye-to-camera offset compensated. The image is searched through the data base with the result augmented on an OST display.

Original languageEnglish
Title of host publicationAdjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016
EditorsEduardo Veas, Raphael Grasset, Tobias Langlotz, Alejandro Martin, Jose Martinez-Carranza, Maki Sugimoto
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages336-337
Number of pages2
ISBN (Electronic)9781509037407
DOIs
Publication statusPublished - 2017 Jan 30
Event15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016 - Merida, Yucatan, Mexico
Duration: 2016 Sep 182016 Sep 23

Publication series

NameAdjunct Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016

Other

Other15th Adjunct IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2016
CountryMexico
CityMerida, Yucatan
Period16/9/1816/9/23

Keywords

  • AR
  • augmented reality
  • hand-eye coordination
  • interface
  • pointing gesture
  • proprioception

ASJC Scopus subject areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology
  • Computer Graphics and Computer-Aided Design

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