TY - GEN
T1 - Blurry (Sticky) finger
T2 - 26th International Conference on Artificial Reality and Telexistence, ICAT 2016 and the 21st Eurographics Symposium on Virtual Environments, EGVE 2016
AU - Yu, Ja Eun
AU - Kim, Gerard J.
N1 - Funding Information:
This work was supported by Institute for Information & communications Technology Promotion(IITP) grant funded by the Korea government(MSIP) (No.R0190-16-2011,Development of Vulnerability Discovery Technologies for IoT Software Security) and the Forensic Research Program of the National Forensic Service (NFS), Ministry of Government Administration and Home Affairs, Korea. (NFS-2015-DIGITAL-04)
Publisher Copyright:
© 2016 The Author(s)
PY - 2016
Y1 - 2016
N2 - Most AR interaction techniques are focused on direct interaction with close objects within one’s reach (e.g. using the hands). Interacting with distant objects, especially those that are real, has not received much attention. The most prevalent method is using a hand-held device to control the cursor to indirectly designate a target object on the AR display. This may not be a natural and efficient method when used with an optical see-through glass due to its multi-focus problem. In this paper, we propose the "Blurry (Sticky) Finger" in which one uses the finger to aim and point at a distant object, but focusing only on the target with both eyes open (thus without the multi-focus problem) and relying upon the proprioceptive sense. We demonstrate and validate our claim through an experiment comparing three distant pointing/selection methods: (1) indirect cursor based method using a 3D air mouse, (2) proprioceptive finger aiming (Blurry Finger) with a cursor, (3) proprioceptive finger aiming without a cursor. In the experiment, Blurry Finger showed superior performance for selecting relatively small objects and in fact showed low sensitivity to the target object size. It also clearly showed advantages in the initial object selection where the hand/finger starts from a rest position. The Blurry Finger was also evaluated to be the most intuitive and natural.
AB - Most AR interaction techniques are focused on direct interaction with close objects within one’s reach (e.g. using the hands). Interacting with distant objects, especially those that are real, has not received much attention. The most prevalent method is using a hand-held device to control the cursor to indirectly designate a target object on the AR display. This may not be a natural and efficient method when used with an optical see-through glass due to its multi-focus problem. In this paper, we propose the "Blurry (Sticky) Finger" in which one uses the finger to aim and point at a distant object, but focusing only on the target with both eyes open (thus without the multi-focus problem) and relying upon the proprioceptive sense. We demonstrate and validate our claim through an experiment comparing three distant pointing/selection methods: (1) indirect cursor based method using a 3D air mouse, (2) proprioceptive finger aiming (Blurry Finger) with a cursor, (3) proprioceptive finger aiming without a cursor. In the experiment, Blurry Finger showed superior performance for selecting relatively small objects and in fact showed low sensitivity to the target object size. It also clearly showed advantages in the initial object selection where the hand/finger starts from a rest position. The Blurry Finger was also evaluated to be the most intuitive and natural.
UR - http://www.scopus.com/inward/record.url?scp=85087957501&partnerID=8YFLogxK
U2 - 10.2312/egve.20161434
DO - 10.2312/egve.20161434
M3 - Conference contribution
AN - SCOPUS:85087957501
T3 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016
SP - 49
EP - 56
BT - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016
A2 - Reiners, Dirk
A2 - Iwai, Daisuke
A2 - Steinicke, Frank
PB - Eurographics Association
Y2 - 7 December 2016 through 9 December 2016
ER -