Comparative study of tangible tabletop and computer-based training interfaces for cognitive rehabilitation

Kyuye Song, Sekwang Lee, Sung Bom Pyun, Laehyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Computer-based training (CBT) has lately been applied for the cognitive rehabilitation of stroke patients. However, most CBT programs do not consider body movement, which is important for cognitive rehabilitation because body movement (action) and thought (mind) are deeply correlated. Based on the coupling of action and mind, we propose a tangible tabletop-based training (TTBT) platform, E-CORE. We conducted a comparative study between E-CORE (TTBT) and RehaCom (CBT), for which we recruited eight patients as participants. We used the performance score yielded by the Intrinsic Motivation Inventory (IMI), the System Usability Scale (SUS), and the Questionnaire for User Interaction Satisfaction (QUIS) for quantitative analysis, and observation and semi-structured interviews as tools for qualitative analysis. Even though the user group was comparatively small, we found that E-CORE (TTBT) increases patients’ motivation for rehabilitation.

Original languageEnglish
Title of host publicationUniversal Access in Human-Computer Interaction
Subtitle of host publicationUsers and Context Diversity - 10th International Conference, UAHCI 2016 and Held as Part of HCI International 2016, Proceedings
PublisherSpringer Verlag
Pages414-424
Number of pages11
ISBN (Print)9783319402376
DOIs
Publication statusPublished - 2016 Jan 1
Event10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016 and Held as Part of 18th International Conference on Human-Computer Interaction, HCI International 2016 - Toronto, Canada
Duration: 2016 Jul 172016 Jul 22

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9739
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016 and Held as Part of 18th International Conference on Human-Computer Interaction, HCI International 2016
CountryCanada
CityToronto
Period16/7/1716/7/22

Keywords

  • Cognitive rehabilitation
  • Computer-based training
  • Stroke
  • Tangible tabletop
  • User interfaces

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • Cite this

    Song, K., Lee, S., Pyun, S. B., & Kim, L. (2016). Comparative study of tangible tabletop and computer-based training interfaces for cognitive rehabilitation. In Universal Access in Human-Computer Interaction: Users and Context Diversity - 10th International Conference, UAHCI 2016 and Held as Part of HCI International 2016, Proceedings (pp. 414-424). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9739). Springer Verlag. https://doi.org/10.1007/978-3-319-40238-3_40