TY - GEN
T1 - Comparative study of tangible tabletop and computer-based training interfaces for cognitive rehabilitation
AU - Song, Kyuye
AU - Lee, Sekwang
AU - Pyun, Sung Bom
AU - Kim, Laehyun
N1 - Funding Information:
Authors would like to thank the volunteers for participating in this study. This study was partly supported by Institute for Information & communications Technology Promotion (IITP) grant funded by the Korea government (MSIP, 10045452), and the National Research Foundation (NRF) of Korea and the Korea government (MSIP, NRF-2015M3C7A1065049).
Publisher Copyright:
© Springer International Publishing Switzerland 2016.
PY - 2016
Y1 - 2016
N2 - Computer-based training (CBT) has lately been applied for the cognitive rehabilitation of stroke patients. However, most CBT programs do not consider body movement, which is important for cognitive rehabilitation because body movement (action) and thought (mind) are deeply correlated. Based on the coupling of action and mind, we propose a tangible tabletop-based training (TTBT) platform, E-CORE. We conducted a comparative study between E-CORE (TTBT) and RehaCom (CBT), for which we recruited eight patients as participants. We used the performance score yielded by the Intrinsic Motivation Inventory (IMI), the System Usability Scale (SUS), and the Questionnaire for User Interaction Satisfaction (QUIS) for quantitative analysis, and observation and semi-structured interviews as tools for qualitative analysis. Even though the user group was comparatively small, we found that E-CORE (TTBT) increases patients’ motivation for rehabilitation.
AB - Computer-based training (CBT) has lately been applied for the cognitive rehabilitation of stroke patients. However, most CBT programs do not consider body movement, which is important for cognitive rehabilitation because body movement (action) and thought (mind) are deeply correlated. Based on the coupling of action and mind, we propose a tangible tabletop-based training (TTBT) platform, E-CORE. We conducted a comparative study between E-CORE (TTBT) and RehaCom (CBT), for which we recruited eight patients as participants. We used the performance score yielded by the Intrinsic Motivation Inventory (IMI), the System Usability Scale (SUS), and the Questionnaire for User Interaction Satisfaction (QUIS) for quantitative analysis, and observation and semi-structured interviews as tools for qualitative analysis. Even though the user group was comparatively small, we found that E-CORE (TTBT) increases patients’ motivation for rehabilitation.
KW - Cognitive rehabilitation
KW - Computer-based training
KW - Stroke
KW - Tangible tabletop
KW - User interfaces
UR - http://www.scopus.com/inward/record.url?scp=84978877951&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-40238-3_40
DO - 10.1007/978-3-319-40238-3_40
M3 - Conference contribution
AN - SCOPUS:84978877951
SN - 9783319402376
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 414
EP - 424
BT - Universal Access in Human-Computer Interaction
A2 - Antona, Margherita
A2 - Stephanidis, Constantine
PB - Springer Verlag
T2 - 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016 and Held as Part of 18th International Conference on Human-Computer Interaction, HCI International 2016
Y2 - 17 July 2016 through 22 July 2016
ER -