TY - GEN
T1 - CornerPen
T2 - 14th International Conference on Human-Computer Interaction, HCI International 2011
AU - Jang, Bong Gyu
AU - Lee, Myonghee
AU - Kim, Gerard J.
N1 - Funding Information:
This research was supported in part by the Strategic Technology Lab. Program (Multimodal Entertainment Platform area) and the Core Industrial Tech. Development Program (Digital Textile based Around Body Computing area) of the Korea Ministry of Knowledge Economy (MKE).
PY - 2011
Y1 - 2011
N2 - The use of finger on the touchscreen is one of the most prevalent forms of input on mobile devices. However, due to the size of the finger tip, precise input is difficult and the presence of the finger on the touchscreen can often occlude the content in interaction. In this paper, we propose to install a sensor in the corner of the mobile device (e.g. smart phone) and transform the mobile device into a digital pen for making input for itself or other external devices. The system, dubbed "CornerPen" has many potential advantages in addition to those of the traditional pen-based input (vs. finger based) such as less occlusion, leveraging on tactile memory, and larger interaction surface. We have implemented and experimentally tested the CornerPen against the nominal finger-based touchscreen input system using two tasks, namely, flick-based icon browsing (search) and selection and free-form text input. Our results showed while the subjects did acknowledge the problem of occlusion with finger-based input on the touchscreen, the CornerPen approach still was not particularly effective nor preferred for the intended purpose, i.e. making precise input, and only exhibited comparable performance for simple flick/tab like input actions.
AB - The use of finger on the touchscreen is one of the most prevalent forms of input on mobile devices. However, due to the size of the finger tip, precise input is difficult and the presence of the finger on the touchscreen can often occlude the content in interaction. In this paper, we propose to install a sensor in the corner of the mobile device (e.g. smart phone) and transform the mobile device into a digital pen for making input for itself or other external devices. The system, dubbed "CornerPen" has many potential advantages in addition to those of the traditional pen-based input (vs. finger based) such as less occlusion, leveraging on tactile memory, and larger interaction surface. We have implemented and experimentally tested the CornerPen against the nominal finger-based touchscreen input system using two tasks, namely, flick-based icon browsing (search) and selection and free-form text input. Our results showed while the subjects did acknowledge the problem of occlusion with finger-based input on the touchscreen, the CornerPen approach still was not particularly effective nor preferred for the intended purpose, i.e. making precise input, and only exhibited comparable performance for simple flick/tab like input actions.
KW - Finger touch
KW - Icon selection
KW - Mobile interaction
KW - Optical tracking
KW - Pen-based interaction
KW - Tactile memory
KW - Usability
UR - http://www.scopus.com/inward/record.url?scp=79960310855&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-21616-9_9
DO - 10.1007/978-3-642-21616-9_9
M3 - Conference contribution
AN - SCOPUS:79960310855
SN - 9783642216152
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 76
EP - 83
BT - Human-Computer Interaction
Y2 - 9 July 2011 through 14 July 2011
ER -