TY - GEN
T1 - Creating ubiquitous computing simulators using P-VoT
AU - Seo, Jinseok
AU - Goh, Gwanghoon
AU - Kim, Gerard J.
N1 - Copyright:
Copyright 2010 Elsevier B.V., All rights reserved.
PY - 2005
Y1 - 2005
N2 - In this paper, we propose to use P-VoT (POSTECH Virtual reality system development Tool), a component based interactive authoring toolkit for virtual environments, to quickly build a virtual ubiquitous computing environment. We have created four sets of components in P-VoT for this purpose: (1) sensors, (2) displays, (3) processing objects, and (4) data collection objects. The first three types of objects are used for quickly prototyping and planting ubiquitous computing subsystems in the virtual environment. They are easily reusable within P-VoT and can be adapted as needed: its function or behavior can be altered easily at different levels of abstraction. The data collection objects are used for collecting usability data such as performance measurements and survey answers. Such a virtual ubiquitous computing environment can be effectively used for system architects to walk through and present various scenarios, to validate interaction usability and simply as software testing platforms.
AB - In this paper, we propose to use P-VoT (POSTECH Virtual reality system development Tool), a component based interactive authoring toolkit for virtual environments, to quickly build a virtual ubiquitous computing environment. We have created four sets of components in P-VoT for this purpose: (1) sensors, (2) displays, (3) processing objects, and (4) data collection objects. The first three types of objects are used for quickly prototyping and planting ubiquitous computing subsystems in the virtual environment. They are easily reusable within P-VoT and can be adapted as needed: its function or behavior can be altered easily at different levels of abstraction. The data collection objects are used for collecting usability data such as performance measurements and survey answers. Such a virtual ubiquitous computing environment can be effectively used for system architects to walk through and present various scenarios, to validate interaction usability and simply as software testing platforms.
KW - Authoring tools
KW - Simulators
KW - Ubiquitous computing
UR - http://www.scopus.com/inward/record.url?scp=77952339461&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77952339461&partnerID=8YFLogxK
U2 - 10.1145/1149488.1149509
DO - 10.1145/1149488.1149509
M3 - Conference contribution
AN - SCOPUS:77952339461
SN - 0473106582
SN - 9780473106584
T3 - Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05
SP - 123
EP - 126
BT - Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05
T2 - 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05
Y2 - 8 December 2005 through 10 December 2005
ER -