TY - GEN
T1 - Crime scene re-investigation
T2 - 15th Annual Workshop on Network and Systems Support for Games, NetGames 2017
AU - Kim, Hana
AU - Yang, Seongil
AU - Kim, Huy Kang
N1 - Funding Information:
ACKNOWLEDGMENT This research is supported by Ministry of Culture, Sports and Tourism (MCST) and Korea Creative Content Agency (KOCCA) in the Culture Technology (CT) Research & Development Program 2017.
Publisher Copyright:
© 2017 IEEE.
PY - 2017/7/25
Y1 - 2017/7/25
N2 - As item trading becomes more popular, users can change their game items or money into real money more easily. At the same time, hackers turn their eyes on stealing other users game items or money because it is much easier to earn money than traditional gold-farming by running game bots. Game companies provide various security measures to block accounttheft attempts, but many security measures on the user-side are disregarded by users because of lack of usability. In this study, we propose a server-side account theft detection system base on action sequence analysis to protect game users from malicious hackers. We tested this system in the real Massively Multiplayer Online Role Playing Game (MMORPG). By analyzing users full game play log, our system can find the particular action sequences of hackers with high accuracy. Also, we can trace where the victim accounts stolen money goes.
AB - As item trading becomes more popular, users can change their game items or money into real money more easily. At the same time, hackers turn their eyes on stealing other users game items or money because it is much easier to earn money than traditional gold-farming by running game bots. Game companies provide various security measures to block accounttheft attempts, but many security measures on the user-side are disregarded by users because of lack of usability. In this study, we propose a server-side account theft detection system base on action sequence analysis to protect game users from malicious hackers. We tested this system in the real Massively Multiplayer Online Role Playing Game (MMORPG). By analyzing users full game play log, our system can find the particular action sequences of hackers with high accuracy. Also, we can trace where the victim accounts stolen money goes.
KW - Account theft
KW - MMORPG
KW - Sequence analysis
KW - User behavior analysis
UR - http://www.scopus.com/inward/record.url?scp=85028501156&partnerID=8YFLogxK
U2 - 10.1109/NetGames.2017.7991540
DO - 10.1109/NetGames.2017.7991540
M3 - Conference contribution
AN - SCOPUS:85028501156
T3 - Annual Workshop on Network and Systems Support for Games
SP - 1
EP - 6
BT - NetGames 2017 - 15th Annual Workshop on Network and Systems Support for Games
PB - IEEE Computer Society
Y2 - 22 June 2017 through 23 June 2017
ER -