Deforming NURBS surfaces to target curves for immersive VR sketching

Junghoon Kwon, Jeongin Lee, Harksu Kim, Gilsoo Jang, Youngho Chai

Research output: Contribution to journalArticle

Abstract

Designing NURBS surfaces by manipulating control points directly requires too much trial and error for immersive VR applications. A more natural interface is provided by deforming a NURBS surface so that it passes through a given target point; and by repeating such deformations we can make the surface follow one or more target curves. These deformations can be achieved by modifying the pseudo-inverse matrix of the basis functions, but this matrix is often ill-conditioned. However, the application of a modified FE approach to the weights and control points provides controllable deformations, which are demonstrated across a range of example shapes.

Original languageEnglish
Pages (from-to)167-175
Number of pages9
JournalIEICE Transactions on Information and Systems
VolumeE93-D
Issue number1
Publication statusPublished - 2010 Apr 6

Keywords

  • Direct deformation
  • FEM
  • NURBS
  • Target curve
  • Virtual sketching

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Vision and Pattern Recognition
  • Hardware and Architecture
  • Software
  • Electrical and Electronic Engineering

Cite this

Deforming NURBS surfaces to target curves for immersive VR sketching. / Kwon, Junghoon; Lee, Jeongin; Kim, Harksu; Jang, Gilsoo; Chai, Youngho.

In: IEICE Transactions on Information and Systems, Vol. E93-D, No. 1, 06.04.2010, p. 167-175.

Research output: Contribution to journalArticle

Kwon, Junghoon ; Lee, Jeongin ; Kim, Harksu ; Jang, Gilsoo ; Chai, Youngho. / Deforming NURBS surfaces to target curves for immersive VR sketching. In: IEICE Transactions on Information and Systems. 2010 ; Vol. E93-D, No. 1. pp. 167-175.
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