Delphi survey on the use of robot projector based augmented reality in dramatic activity for young children

Eunja Hyun, Kyoung Choi, Jeonghyun Kim, Jeonghye Han, Miheon Jo, Namgyu Kim

Research output: Contribution to journalArticle

5 Citations (Scopus)

Abstract

The purpose of this study is to examine the appropriateness and effectiveness of the assistive use of robot projector based augmented reality (AR) to children's dramatic activity. A system that employ a mobile robot mounted with a projector-camera is used to help manage children's dramatic activity by projecting backdrops and creating a synthetic video imagery, where e.g. children's faces is replaced with graphic characters. In this Delphi based study, a panel consist of 33 professionals include 11children education experts (college professors majoring in early childhood education), children field educators (kindergarten teachers and principals), and 11 AR and robot technology experts. The experts view the excerpts from the video taken from the actual usage situation. In the first stage of survey, we collect the panel's perspectives on applying the latest new technologies for instructing dramatic activity to children using an open ended questionnaire. Based on the results of the preliminary survey, the subsequent questionnaires (with 5 point Likert scales) are developed for the second and third in-depth surveys. In the second survey, 36 questions is categorized into 5 areas: (1) developmental and educational values, (2) impact on the teacher's role, (3) applicability and special considerations in the kindergarten, (4) external environment and required support, and (5) criteria for the selection of the story in the drama activity. The third survey mainly investigate how AR or robots can be of use in children's dramatic activity in other ways (than as originally given) and to other educational domains. The surveys show that experts most appreciated the use of AR and robot for positive educational and developmental effects due to the children's keen interests and in turn enhanced immersion into the dramatic activity. Consequently, the experts recommended that proper stories, scenes and technological realizations need to be selected carefully, in the light of children's development, while lever aging on strengths of the technologies used.

Original languageEnglish
Pages (from-to)272-282
Number of pages11
JournalInternational Journal of Digital Content Technology and its Applications
Volume5
Issue number11
DOIs
Publication statusPublished - 2011 Nov 1

Fingerprint

Augmented reality
Robots
Education
Mobile robots
Aging of materials
Cameras

Keywords

  • Augmented Reality
  • Dramatic Activity
  • Projector
  • Robot
  • Robot Service

ASJC Scopus subject areas

  • Software
  • Computer Networks and Communications

Cite this

Delphi survey on the use of robot projector based augmented reality in dramatic activity for young children. / Hyun, Eunja; Choi, Kyoung; Kim, Jeonghyun; Han, Jeonghye; Jo, Miheon; Kim, Namgyu.

In: International Journal of Digital Content Technology and its Applications, Vol. 5, No. 11, 01.11.2011, p. 272-282.

Research output: Contribution to journalArticle

@article{2e36c7dffbd44ad7b75c16470086fb93,
title = "Delphi survey on the use of robot projector based augmented reality in dramatic activity for young children",
abstract = "The purpose of this study is to examine the appropriateness and effectiveness of the assistive use of robot projector based augmented reality (AR) to children's dramatic activity. A system that employ a mobile robot mounted with a projector-camera is used to help manage children's dramatic activity by projecting backdrops and creating a synthetic video imagery, where e.g. children's faces is replaced with graphic characters. In this Delphi based study, a panel consist of 33 professionals include 11children education experts (college professors majoring in early childhood education), children field educators (kindergarten teachers and principals), and 11 AR and robot technology experts. The experts view the excerpts from the video taken from the actual usage situation. In the first stage of survey, we collect the panel's perspectives on applying the latest new technologies for instructing dramatic activity to children using an open ended questionnaire. Based on the results of the preliminary survey, the subsequent questionnaires (with 5 point Likert scales) are developed for the second and third in-depth surveys. In the second survey, 36 questions is categorized into 5 areas: (1) developmental and educational values, (2) impact on the teacher's role, (3) applicability and special considerations in the kindergarten, (4) external environment and required support, and (5) criteria for the selection of the story in the drama activity. The third survey mainly investigate how AR or robots can be of use in children's dramatic activity in other ways (than as originally given) and to other educational domains. The surveys show that experts most appreciated the use of AR and robot for positive educational and developmental effects due to the children's keen interests and in turn enhanced immersion into the dramatic activity. Consequently, the experts recommended that proper stories, scenes and technological realizations need to be selected carefully, in the light of children's development, while lever aging on strengths of the technologies used.",
keywords = "Augmented Reality, Dramatic Activity, Projector, Robot, Robot Service",
author = "Eunja Hyun and Kyoung Choi and Jeonghyun Kim and Jeonghye Han and Miheon Jo and Namgyu Kim",
year = "2011",
month = "11",
day = "1",
doi = "10.4156/jdcta.vol5.issue11.35",
language = "English",
volume = "5",
pages = "272--282",
journal = "International Journal of Digital Content Technology and its Applications",
issn = "1975-9339",
publisher = "Advanced Institute of Convergence Information Technology Research Center",
number = "11",

}

TY - JOUR

T1 - Delphi survey on the use of robot projector based augmented reality in dramatic activity for young children

AU - Hyun, Eunja

AU - Choi, Kyoung

AU - Kim, Jeonghyun

AU - Han, Jeonghye

AU - Jo, Miheon

AU - Kim, Namgyu

PY - 2011/11/1

Y1 - 2011/11/1

N2 - The purpose of this study is to examine the appropriateness and effectiveness of the assistive use of robot projector based augmented reality (AR) to children's dramatic activity. A system that employ a mobile robot mounted with a projector-camera is used to help manage children's dramatic activity by projecting backdrops and creating a synthetic video imagery, where e.g. children's faces is replaced with graphic characters. In this Delphi based study, a panel consist of 33 professionals include 11children education experts (college professors majoring in early childhood education), children field educators (kindergarten teachers and principals), and 11 AR and robot technology experts. The experts view the excerpts from the video taken from the actual usage situation. In the first stage of survey, we collect the panel's perspectives on applying the latest new technologies for instructing dramatic activity to children using an open ended questionnaire. Based on the results of the preliminary survey, the subsequent questionnaires (with 5 point Likert scales) are developed for the second and third in-depth surveys. In the second survey, 36 questions is categorized into 5 areas: (1) developmental and educational values, (2) impact on the teacher's role, (3) applicability and special considerations in the kindergarten, (4) external environment and required support, and (5) criteria for the selection of the story in the drama activity. The third survey mainly investigate how AR or robots can be of use in children's dramatic activity in other ways (than as originally given) and to other educational domains. The surveys show that experts most appreciated the use of AR and robot for positive educational and developmental effects due to the children's keen interests and in turn enhanced immersion into the dramatic activity. Consequently, the experts recommended that proper stories, scenes and technological realizations need to be selected carefully, in the light of children's development, while lever aging on strengths of the technologies used.

AB - The purpose of this study is to examine the appropriateness and effectiveness of the assistive use of robot projector based augmented reality (AR) to children's dramatic activity. A system that employ a mobile robot mounted with a projector-camera is used to help manage children's dramatic activity by projecting backdrops and creating a synthetic video imagery, where e.g. children's faces is replaced with graphic characters. In this Delphi based study, a panel consist of 33 professionals include 11children education experts (college professors majoring in early childhood education), children field educators (kindergarten teachers and principals), and 11 AR and robot technology experts. The experts view the excerpts from the video taken from the actual usage situation. In the first stage of survey, we collect the panel's perspectives on applying the latest new technologies for instructing dramatic activity to children using an open ended questionnaire. Based on the results of the preliminary survey, the subsequent questionnaires (with 5 point Likert scales) are developed for the second and third in-depth surveys. In the second survey, 36 questions is categorized into 5 areas: (1) developmental and educational values, (2) impact on the teacher's role, (3) applicability and special considerations in the kindergarten, (4) external environment and required support, and (5) criteria for the selection of the story in the drama activity. The third survey mainly investigate how AR or robots can be of use in children's dramatic activity in other ways (than as originally given) and to other educational domains. The surveys show that experts most appreciated the use of AR and robot for positive educational and developmental effects due to the children's keen interests and in turn enhanced immersion into the dramatic activity. Consequently, the experts recommended that proper stories, scenes and technological realizations need to be selected carefully, in the light of children's development, while lever aging on strengths of the technologies used.

KW - Augmented Reality

KW - Dramatic Activity

KW - Projector

KW - Robot

KW - Robot Service

UR - http://www.scopus.com/inward/record.url?scp=82155192180&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=82155192180&partnerID=8YFLogxK

U2 - 10.4156/jdcta.vol5.issue11.35

DO - 10.4156/jdcta.vol5.issue11.35

M3 - Article

AN - SCOPUS:82155192180

VL - 5

SP - 272

EP - 282

JO - International Journal of Digital Content Technology and its Applications

JF - International Journal of Digital Content Technology and its Applications

SN - 1975-9339

IS - 11

ER -