TY - JOUR
T1 - Design and application of 2D illusory vibrotactile feedback for hand-held tablets
AU - Kim, Youngsun
AU - Lee, Jaedong
AU - Kim, Gerard Jounghyun
N1 - Funding Information:
This work was supported in part by the Institute for Information & communications Technology Promotion (IITP) grant (MSIP No. R0190-16-2011, “Development of Vulnerability Discovery Technologies for IoT Software Security”), the Korea National Research Foundation Basic Science Research Program (MEST/NRF No. 2011-0030079), and also the Forensic Research Program of the National Forensic Service (NFS), Ministry of Government Administration and Home Affairs, Korea (NFS-2016-DIGITAL-05).
Publisher Copyright:
© 2016, SIP.
PY - 2017/6/1
Y1 - 2017/6/1
N2 - In this study, we investigate whether the “out of body” vibrotactile illusion known as funneling could be applied to enrich and thereby improve the interaction performance on a tablet-sized media device. First, a series of pilot tests was taken to determine the appropriate operational conditions and parameters (such as the tablet size, holding position, minimal required vibration amplitude, and the effect of matching visual feedback) for a two-dimensional (2D) illusory tactile rendering method. Two main experiments were then conducted to validate the basic applicability and effectiveness of the rendering method, and to further demonstrate how the illusory tactile feedback could be deployed in an interactive application and actually improve user performance. Our results showed that for a tablet-sized device (e.g., iPadmini and iPad), illusory perception was possible (localization performance of up to 85%) using a rectilinear grid with a resolution of 5 × 7 (grid size: 2.5 cm) with matching visual feedback. Furthermore, the illusory feedback was found to be a significant factor in improving the user performance in a 2D object search/attention task.
AB - In this study, we investigate whether the “out of body” vibrotactile illusion known as funneling could be applied to enrich and thereby improve the interaction performance on a tablet-sized media device. First, a series of pilot tests was taken to determine the appropriate operational conditions and parameters (such as the tablet size, holding position, minimal required vibration amplitude, and the effect of matching visual feedback) for a two-dimensional (2D) illusory tactile rendering method. Two main experiments were then conducted to validate the basic applicability and effectiveness of the rendering method, and to further demonstrate how the illusory tactile feedback could be deployed in an interactive application and actually improve user performance. Our results showed that for a tablet-sized device (e.g., iPadmini and iPad), illusory perception was possible (localization performance of up to 85%) using a rectilinear grid with a resolution of 5 × 7 (grid size: 2.5 cm) with matching visual feedback. Furthermore, the illusory feedback was found to be a significant factor in improving the user performance in a 2D object search/attention task.
KW - Funneling
KW - Illusory feedback
KW - Mobile/hand-held interaction
KW - Multimodal integration
KW - Multimodal interface
KW - User experience
KW - Vibrotactile feedback
UR - http://www.scopus.com/inward/record.url?scp=85006381040&partnerID=8YFLogxK
U2 - 10.1007/s12193-016-0234-7
DO - 10.1007/s12193-016-0234-7
M3 - Article
AN - SCOPUS:85006381040
SN - 1783-7677
VL - 11
SP - 133
EP - 148
JO - Journal on Multimodal User Interfaces
JF - Journal on Multimodal User Interfaces
IS - 2
ER -