Design and evaluation of a wind display for virtual reality

Taeyong Moon, Jeonghyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

48 Citations (Scopus)

Abstract

One of the goals in the design of virtual environments (VE) is to give the user the feeling of existence within the VE, known as presence. Employing multimodality is one way to increase presence, and as such, numerous multimodal input and output devices have been used in the context of virtual reality (VR). However, the simulation and investigation into the effects of the wind (or air flow) has not been treated much in the VR research community. In this paper, we introduce a wind display system, called the "WindCube," designed for virtual reality applications. The WindCube consists of a number of small fans attached to a cubical structure in which a VR system user interacts with the VE. We first discuss the design parameters of the proposed display device such as the type of the fan used, and the appropriate number, locations and directions of the fans in relation to providing the minimum level of the wind effects and enhanced presence. In order to simulate the effects of the wind, a wind field is first specified within the virtual environment. We describe how the specified wind field is rendered to the user through the proposed device. Finally, we investigate the effects of the proposed wind display to user felt presence through an experiment. It is our belief that wind display is very important and cost effective modality to consider and employ, because it involves "air," a medium that makes the VE felt more "livable," in contrast to many VE's that looks vaccum.

Original languageEnglish
Title of host publicationProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
EditorsR. Lau, G. Baciu
Pages122-128
Number of pages7
Publication statusPublished - 2004 Dec 1
Externally publishedYes
Event11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004 - Hong Kong, China, Hong Kong
Duration: 2004 Nov 102004 Nov 12

Other

Other11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004
CountryHong Kong
CityHong Kong, China
Period04/11/1004/11/12

Fingerprint

Virtual reality
Display devices
Fans
Wind effects
Air
Costs

Keywords

  • Air Flow
  • Interface
  • Presence
  • Simulation
  • Virtual Environments
  • Wind

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Moon, T., & Kim, J. (2004). Design and evaluation of a wind display for virtual reality. In R. Lau, & G. Baciu (Eds.), Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 122-128)

Design and evaluation of a wind display for virtual reality. / Moon, Taeyong; Kim, Jeonghyun.

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. ed. / R. Lau; G. Baciu. 2004. p. 122-128.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Moon, T & Kim, J 2004, Design and evaluation of a wind display for virtual reality. in R Lau & G Baciu (eds), Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. pp. 122-128, 11th ACM Symposium on Virtual Reality Software and Technology, VRST 2004, Hong Kong, China, Hong Kong, 04/11/10.
Moon T, Kim J. Design and evaluation of a wind display for virtual reality. In Lau R, Baciu G, editors, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. 2004. p. 122-128
Moon, Taeyong ; Kim, Jeonghyun. / Design and evaluation of a wind display for virtual reality. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. editor / R. Lau ; G. Baciu. 2004. pp. 122-128
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