TY - JOUR
T1 - Design of virtual reality training program for prevention of falling in the elderly
T2 - A pilot study on complex versus balance exercises
AU - Lim, Jongmin
AU - Cho, Jae Jin
AU - Kim, Jungjin
AU - Kim, Yushin
AU - Yoon, Bum Chul
N1 - Publisher Copyright:
© 2017
Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.
PY - 2017/10
Y1 - 2017/10
N2 - Introduction Virtual reality (VR) exercises have been investigated as a rehabilitation paradigm to reduce the risk of falling in the elderly. This study aimed to compare a VR program consisted of complex exercises and that of balance exercises. Methods The study was a single-blind, randomized, comparative trial conducted over 5 weeks. Twenty subjects over 65 years of age were divided into a complex exercise with virtual reality (CEVR) group and a balance exercise with virtual reality (BEVR) group. CEVR consisted of strengthening, flexibility, endurance, and balance exercises, while BEVR focused on balance exercises only. Before and after 10 times of 1 h training sessions, we measured isokinetic peak torque and total work of knee muscles using a dynamometer. The Timed Up & Go (TUG) test was also conducted to evaluate dynamic balance. Results Knee extension peak torque was significantly enhanced only in the CEVR group (p < 0.05), but there was no difference between groups. Both groups showed significant improvement of dynamic balance measured by TUG after training sessions, but the CEVR group exhibited greater improvement than the BEVR group (p < 0.05). Conclusions Our findings demonstrate the superiority of the virtual reality training with a complex exercise program to improve balance and muscle strength in the elderly when compared to the BEVR. As a training for prevention of falling in the elderly, we recommend a virtual reality program including various exercises for strength, endurance, balance, and flexibility.
AB - Introduction Virtual reality (VR) exercises have been investigated as a rehabilitation paradigm to reduce the risk of falling in the elderly. This study aimed to compare a VR program consisted of complex exercises and that of balance exercises. Methods The study was a single-blind, randomized, comparative trial conducted over 5 weeks. Twenty subjects over 65 years of age were divided into a complex exercise with virtual reality (CEVR) group and a balance exercise with virtual reality (BEVR) group. CEVR consisted of strengthening, flexibility, endurance, and balance exercises, while BEVR focused on balance exercises only. Before and after 10 times of 1 h training sessions, we measured isokinetic peak torque and total work of knee muscles using a dynamometer. The Timed Up & Go (TUG) test was also conducted to evaluate dynamic balance. Results Knee extension peak torque was significantly enhanced only in the CEVR group (p < 0.05), but there was no difference between groups. Both groups showed significant improvement of dynamic balance measured by TUG after training sessions, but the CEVR group exhibited greater improvement than the BEVR group (p < 0.05). Conclusions Our findings demonstrate the superiority of the virtual reality training with a complex exercise program to improve balance and muscle strength in the elderly when compared to the BEVR. As a training for prevention of falling in the elderly, we recommend a virtual reality program including various exercises for strength, endurance, balance, and flexibility.
KW - Balance
KW - Elderly
KW - Falling
KW - Isokinetic strength
KW - Knee strength
KW - Virtual reality
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U2 - 10.1016/j.eujim.2017.09.008
DO - 10.1016/j.eujim.2017.09.008
M3 - Article
AN - SCOPUS:85030765856
SN - 1876-3820
VL - 15
SP - 64
EP - 67
JO - European Journal of Integrative Medicine
JF - European Journal of Integrative Medicine
ER -