Designing interactions for augmented reality based educational contents

Jinseok Seo, Namgyu Kim, Gerard J. Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)

Abstract

This paper presents guidelines for designing interactions for augmented reality (AR) based contents for education. The guidelines stems directly from our experience in designing, implementing and validating an AR based contents for teaching the concept of "circulation of water." We describe the production and validation process that starts with a careful analysis of whether AR is (can be) appropriate for the target educational material. In particular, where possible, the direct tangible 3D manipulation is applied to the important interaction points to imbue the "hands-on" experience. The resulting contents were successfully put to use in real classrooms and usability and educational effects study is under way.

Original languageEnglish
Title of host publicationTechnologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings
PublisherSpringer Verlag
Pages1188-1197
Number of pages10
ISBN (Print)3540334238, 9783540334231
DOIs
Publication statusPublished - 2006
Event1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006 - Hangzhou, China
Duration: 2006 Apr 162006 Apr 19

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3942 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006
CountryChina
CityHangzhou
Period06/4/1606/4/19

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • Cite this

    Seo, J., Kim, N., & Kim, G. J. (2006). Designing interactions for augmented reality based educational contents. In Technologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings (pp. 1188-1197). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 3942 LNCS). Springer Verlag. https://doi.org/10.1007/11736639_149