TY - JOUR
T1 - Development of a Game-Based Learning Judgment System for Online Education Environments Based on Video Lecture
T2 - Minimum Learning Judgment System
AU - Jo, Jaechoon
AU - Yu, Wonhui
AU - Koh, Kyu Han
AU - Lim, Heuiseok
N1 - Funding Information:
The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry(NRF-2016R1D1A1B03931602).
Publisher Copyright:
© The Author(s) 2017.
PY - 2018/10/1
Y1 - 2018/10/1
N2 - We propose a minimum learning judgment system that is appropriate for online learning environments, and we verify this minimum learning judgment system through various experiments. By focusing on the learning effort, this system can easily and quickly determine whether learners have exerted the minimum effort required for learning. To do this, the system automatically generates a word game and determines whether minimum learning has taken place through the results of the word game. To verify the minimum learning judgment system, we conducted a comparative experiment on the importance of high-frequency words, a word count verification test for word games, and a judgment criteria verification test based on the length of a video lecture. Results of the experiments show that high-frequency words can be used as a feature to determine minimum learning. The appropriate number of words in the word game for the minimum learning judgment was found to be seven, and the results showed that the video length did not affect the minimum learning criteria. In addition, the minimum learning judgment accuracy result was 82%. This is not considered very high judgment accuracy, but the accuracy of the judgment is positive considering the aim of this study.
AB - We propose a minimum learning judgment system that is appropriate for online learning environments, and we verify this minimum learning judgment system through various experiments. By focusing on the learning effort, this system can easily and quickly determine whether learners have exerted the minimum effort required for learning. To do this, the system automatically generates a word game and determines whether minimum learning has taken place through the results of the word game. To verify the minimum learning judgment system, we conducted a comparative experiment on the importance of high-frequency words, a word count verification test for word games, and a judgment criteria verification test based on the length of a video lecture. Results of the experiments show that high-frequency words can be used as a feature to determine minimum learning. The appropriate number of words in the word game for the minimum learning judgment was found to be seven, and the results showed that the video length did not affect the minimum learning criteria. In addition, the minimum learning judgment accuracy result was 82%. This is not considered very high judgment accuracy, but the accuracy of the judgment is positive considering the aim of this study.
KW - e-assessment
KW - game-based learning
KW - gamification
KW - mind wandering
UR - http://www.scopus.com/inward/record.url?scp=85053633469&partnerID=8YFLogxK
U2 - 10.1177/0735633117734122
DO - 10.1177/0735633117734122
M3 - Article
AN - SCOPUS:85053633469
VL - 56
SP - 802
EP - 825
JO - Journal of Educational Computing Research
JF - Journal of Educational Computing Research
SN - 0735-6331
IS - 6
ER -