Dynamic skinning for popping dance

Hong Jung Son, Jung Hyun Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents an efficient technique to enhance the realism of character animation by adding muscle dynamics. Focusing on the isometric contraction of muscles, the proposed algorithm takes normal mesh and clenched mesh, and uses the disparity between them to simulate the skin vibration. The skin simulation algorithm is integrated with an example-based skinning, and shows real-time performance. The proposed approach proves to be useful for animating popping dance.

Original languageEnglish
Title of host publicationEntertainment Computing, ICEC 2006 - 5th International Conference, Proceedings
PublisherSpringer Verlag
Pages280-285
Number of pages6
ISBN (Print)3540452591, 9783540452591
Publication statusPublished - 2006 Jan 1
Event5th International Conference on Entertainment Computing, ICEC 2006 - Cambridge, United Kingdom
Duration: 2006 Sep 202006 Sep 22

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4161 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference on Entertainment Computing, ICEC 2006
CountryUnited Kingdom
CityCambridge
Period06/9/2006/9/22

    Fingerprint

Keywords

  • Character animation
  • Mesh deformation
  • Skinning

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Son, H. J., & Han, J. H. (2006). Dynamic skinning for popping dance. In Entertainment Computing, ICEC 2006 - 5th International Conference, Proceedings (pp. 280-285). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 4161 LNCS). Springer Verlag.