Effects of Avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems

Dongsik Jo, Ki Hong Kim, Jeonghyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

With continued technology innovation, the traditional 2D video based tele-conferencing and collaborative systems are evolving into ones that are immersive, 3D, more interactive and even augmented in real environment. One important quality of a tele-collaboration system is the sense of co-presence as felt by the participating users. Virtual and augmented reality based implementations and media presentation will have different ramification toward the sense of co-presence and effectiveness of the communication. In this paper, we propose to carry out a preliminary study comparing various mixed reality based 3D collaborative media in two dimensions: (1) the form of the background (real vs. virtual) and (2) the form of user (photo-realistically reconstructed vs. pre-built 3D avatar). The traditional video based system is also compared as a reference for which both the background and user is represented in real but in 2D flat screen. We present the experimental design and report the results.

Original languageEnglish
Title of host publicationSA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450345484
DOIs
Publication statusPublished - 2016 Nov 28
Event2016 SIGGRAPH ASIA Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments, SA 2016 - Macau, China
Duration: 2016 Dec 52016 Dec 8

Other

Other2016 SIGGRAPH ASIA Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments, SA 2016
CountryChina
CityMacau
Period16/12/516/12/8

Fingerprint

Augmented reality
Design of experiments
Virtual reality
Innovation
Communication

Keywords

  • Augmented reality
  • Co-presence
  • Collaborative system
  • Mixed reality
  • Tele-conference
  • Virtual human
  • Virtual reality

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition

Cite this

Jo, D., Kim, K. H., & Kim, J. (2016). Effects of Avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems. In SA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments [12] Association for Computing Machinery, Inc. https://doi.org/10.1145/2992138.2992146

Effects of Avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems. / Jo, Dongsik; Kim, Ki Hong; Kim, Jeonghyun.

SA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments. Association for Computing Machinery, Inc, 2016. 12.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Jo, D, Kim, KH & Kim, J 2016, Effects of Avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems. in SA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments., 12, Association for Computing Machinery, Inc, 2016 SIGGRAPH ASIA Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments, SA 2016, Macau, China, 16/12/5. https://doi.org/10.1145/2992138.2992146
Jo D, Kim KH, Kim J. Effects of Avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems. In SA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments. Association for Computing Machinery, Inc. 2016. 12 https://doi.org/10.1145/2992138.2992146
Jo, Dongsik ; Kim, Ki Hong ; Kim, Jeonghyun. / Effects of Avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems. SA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments. Association for Computing Machinery, Inc, 2016.
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