Effects of virtual arm representations on interaction in virtual environments

Tanh Quang Tran, Hyun Ju Shin, Wolfgang Stuerzlinger, Junghyun Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Many techniques for visualization and interaction that potentially increase user performance have been studied in the growing field of virtual reality. However, the effects of virtual-arm representations on users' performance and perception in selection tasks have not been studied before. This paper presents the results of a user study of three different representations of the virtual arm: “hand only,” “hand+forearm,” and “whole arm” which includes the upper arm. In addition to the representations' effects on performance and perception in selection tasks, we investigate how the users' performance changes depending on whether collisions with objects are allowed or not. The relationship between the virtual-arm representations and the senses of agency and ownership are also explored. Overall, we found that the “whole arm” condition performed worst.

Original languageEnglish
Title of host publicationProceedings - VRST 2017
Subtitle of host publication23rd ACM Conference on Virtual Reality Software and Technology
PublisherAssociation for Computing Machinery
VolumePart F131944
ISBN (Electronic)9781450355483
DOIs
Publication statusPublished - 2017 Nov 8
Event23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017 - Gothenburg, Sweden
Duration: 2017 Nov 82017 Nov 10

Other

Other23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017
CountrySweden
CityGothenburg
Period17/11/817/11/10

Fingerprint

Virtual reality
Visualization

Keywords

  • 3D interaction
  • Natural hand interaction
  • Selection performance
  • Virtual arm
  • Virtual reality

ASJC Scopus subject areas

  • Software

Cite this

Tran, T. Q., Shin, H. J., Stuerzlinger, W., & Han, J. (2017). Effects of virtual arm representations on interaction in virtual environments. In Proceedings - VRST 2017: 23rd ACM Conference on Virtual Reality Software and Technology (Vol. Part F131944). [a40] Association for Computing Machinery. https://doi.org/10.1145/3139131.3139149

Effects of virtual arm representations on interaction in virtual environments. / Tran, Tanh Quang; Shin, Hyun Ju; Stuerzlinger, Wolfgang; Han, Junghyun.

Proceedings - VRST 2017: 23rd ACM Conference on Virtual Reality Software and Technology. Vol. Part F131944 Association for Computing Machinery, 2017. a40.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Tran, TQ, Shin, HJ, Stuerzlinger, W & Han, J 2017, Effects of virtual arm representations on interaction in virtual environments. in Proceedings - VRST 2017: 23rd ACM Conference on Virtual Reality Software and Technology. vol. Part F131944, a40, Association for Computing Machinery, 23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017, Gothenburg, Sweden, 17/11/8. https://doi.org/10.1145/3139131.3139149
Tran TQ, Shin HJ, Stuerzlinger W, Han J. Effects of virtual arm representations on interaction in virtual environments. In Proceedings - VRST 2017: 23rd ACM Conference on Virtual Reality Software and Technology. Vol. Part F131944. Association for Computing Machinery. 2017. a40 https://doi.org/10.1145/3139131.3139149
Tran, Tanh Quang ; Shin, Hyun Ju ; Stuerzlinger, Wolfgang ; Han, Junghyun. / Effects of virtual arm representations on interaction in virtual environments. Proceedings - VRST 2017: 23rd ACM Conference on Virtual Reality Software and Technology. Vol. Part F131944 Association for Computing Machinery, 2017.
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