TY - JOUR
T1 - EURECA
T2 - End-user requirements engineering with collaborative animation
AU - Kim, Neunghoe
AU - Park, Soojin
AU - Jeong, Dongwon
AU - Hwang, Mansoo
AU - Park, Sooyong
AU - In, Hoh
PY - 2017/7/1
Y1 - 2017/7/1
N2 - In recent years, software development environments have changed from being driven by professional developers to being driven by technical end users. One of the key issues in end-user-driven software development environments is how to guarantee the quality of the software artifacts. Measuring the quality of developed software requires the correct specification of a quality range the software is expected to meet. However, technical end users are non-professionals in engineering techniques for software requirements, and training a developer to be an expert in requirements engineering in a short period of time is difficult. This paper proposes a new software development life cycle based on reutilizing previously evaluated software requirements assets from completed projects. End-User Requirements Engineering with Collaborative Animation, a tool that was developed to support the proposed software development life cycle, is described and demonstrated by application to three projects. The results from real cases are used as the basis for a discussion on the efficiency enhancement of requirements work, an increased rate of reusing legacy software requirements assets, and an improvement in the technical end user's individual competency level using the End-User Requirements Engineering with Collaborative Animation.
AB - In recent years, software development environments have changed from being driven by professional developers to being driven by technical end users. One of the key issues in end-user-driven software development environments is how to guarantee the quality of the software artifacts. Measuring the quality of developed software requires the correct specification of a quality range the software is expected to meet. However, technical end users are non-professionals in engineering techniques for software requirements, and training a developer to be an expert in requirements engineering in a short period of time is difficult. This paper proposes a new software development life cycle based on reutilizing previously evaluated software requirements assets from completed projects. End-User Requirements Engineering with Collaborative Animation, a tool that was developed to support the proposed software development life cycle, is described and demonstrated by application to three projects. The results from real cases are used as the basis for a discussion on the efficiency enhancement of requirements work, an increased rate of reusing legacy software requirements assets, and an improvement in the technical end user's individual competency level using the End-User Requirements Engineering with Collaborative Animation.
KW - end-user software engineering
KW - requirements engineering
KW - software reuse
UR - http://www.scopus.com/inward/record.url?scp=85017520060&partnerID=8YFLogxK
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U2 - 10.1002/spe.2471
DO - 10.1002/spe.2471
M3 - Article
AN - SCOPUS:85017520060
VL - 47
SP - 1001
EP - 1012
JO - Software - Practice and Experience
JF - Software - Practice and Experience
SN - 0038-0644
IS - 7
ER -