Eye height manipulations

A possible solution to reduce underestimation of egocentric distances in head-mounted displays

Markus Leyrer, Sally A. Linkenauger, Heinrich Bulthoff, Betty J. Mohler

Research output: Contribution to journalArticle

10 Citations (Scopus)

Abstract

Virtual reality technology can be considered a multipurpose tool for diverse applications in various domains, for example, training, prototyping, design, entertainment, and research investigating human perception. However, for many of these applications, it is necessary that the designed and computer-generated virtual environments are perceived as a replica of the real world. Many research studies have shown that this is not necessarily the case. Specifically, egocentric distances are underestimated compared to real-world estimates regardless of whether the virtual environment is displayed in a head-mounted display or on an immersive large-screen display. While the main reason for this observed distance underestimation is still unknown, we investigate a potential approach to reduce or even eliminate this distance underestimation. Building up on the angle of declination below the horizon relationship for perceiving egocentric distances, we describe how eye height manipulations in virtual reality should affect perceived distances. In addition, we describe how this relationship could be exploited to reduce distance underestimation for individual users. In a first experiment, we investigate the influence of a manipulated eye height on an action-based measure of egocentric distance perception. We found that eye height manipulations have similar predictable effects on an action-based measure of egocentric distance as we previously observed for a cognitive measure. This might make this approach more useful than other proposed solutions across different scenarios in various domains, for example, for collaborative tasks. In three additional experiments, we investigate the influence of an individualized manipulation of eye height to reduce distance underestimation in a sparse-cue and a rich-cue environment. In these experiments, we demonstrate that a simple eye height manipulation can be used to selectively alter perceived distances on an individual basis, which could be helpful to enable every user to have an experience close to what was intended by the content designer.

Original languageEnglish
Pages (from-to)1
Number of pages1
JournalACM Transactions on Applied Perception
Volume12
Issue number1
DOIs
Publication statusPublished - 2015 Feb 1
Externally publishedYes

Fingerprint

Virtual reality
Manipulation
Display
Display devices
Head
Cues
Distance Perception
Experiments
Virtual Reality
Virtual Environments
Research Design
Declination
Technology
Experiment
Human Perception
Prototyping
Replica
Research
Horizon
Eliminate

Keywords

  • Distance perception
  • Distance underestimation
  • Eye height
  • Virtual reality

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science
  • Experimental and Cognitive Psychology

Cite this

Eye height manipulations : A possible solution to reduce underestimation of egocentric distances in head-mounted displays. / Leyrer, Markus; Linkenauger, Sally A.; Bulthoff, Heinrich; Mohler, Betty J.

In: ACM Transactions on Applied Perception, Vol. 12, No. 1, 01.02.2015, p. 1.

Research output: Contribution to journalArticle

@article{d7369256a72344e2b54c88e6e7413c54,
title = "Eye height manipulations: A possible solution to reduce underestimation of egocentric distances in head-mounted displays",
abstract = "Virtual reality technology can be considered a multipurpose tool for diverse applications in various domains, for example, training, prototyping, design, entertainment, and research investigating human perception. However, for many of these applications, it is necessary that the designed and computer-generated virtual environments are perceived as a replica of the real world. Many research studies have shown that this is not necessarily the case. Specifically, egocentric distances are underestimated compared to real-world estimates regardless of whether the virtual environment is displayed in a head-mounted display or on an immersive large-screen display. While the main reason for this observed distance underestimation is still unknown, we investigate a potential approach to reduce or even eliminate this distance underestimation. Building up on the angle of declination below the horizon relationship for perceiving egocentric distances, we describe how eye height manipulations in virtual reality should affect perceived distances. In addition, we describe how this relationship could be exploited to reduce distance underestimation for individual users. In a first experiment, we investigate the influence of a manipulated eye height on an action-based measure of egocentric distance perception. We found that eye height manipulations have similar predictable effects on an action-based measure of egocentric distance as we previously observed for a cognitive measure. This might make this approach more useful than other proposed solutions across different scenarios in various domains, for example, for collaborative tasks. In three additional experiments, we investigate the influence of an individualized manipulation of eye height to reduce distance underestimation in a sparse-cue and a rich-cue environment. In these experiments, we demonstrate that a simple eye height manipulation can be used to selectively alter perceived distances on an individual basis, which could be helpful to enable every user to have an experience close to what was intended by the content designer.",
keywords = "Distance perception, Distance underestimation, Eye height, Virtual reality",
author = "Markus Leyrer and Linkenauger, {Sally A.} and Heinrich Bulthoff and Mohler, {Betty J.}",
year = "2015",
month = "2",
day = "1",
doi = "10.1145/2699254",
language = "English",
volume = "12",
pages = "1",
journal = "ACM Transactions on Applied Perception",
issn = "1544-3558",
publisher = "Association for Computing Machinery (ACM)",
number = "1",

}

TY - JOUR

T1 - Eye height manipulations

T2 - A possible solution to reduce underestimation of egocentric distances in head-mounted displays

AU - Leyrer, Markus

AU - Linkenauger, Sally A.

AU - Bulthoff, Heinrich

AU - Mohler, Betty J.

PY - 2015/2/1

Y1 - 2015/2/1

N2 - Virtual reality technology can be considered a multipurpose tool for diverse applications in various domains, for example, training, prototyping, design, entertainment, and research investigating human perception. However, for many of these applications, it is necessary that the designed and computer-generated virtual environments are perceived as a replica of the real world. Many research studies have shown that this is not necessarily the case. Specifically, egocentric distances are underestimated compared to real-world estimates regardless of whether the virtual environment is displayed in a head-mounted display or on an immersive large-screen display. While the main reason for this observed distance underestimation is still unknown, we investigate a potential approach to reduce or even eliminate this distance underestimation. Building up on the angle of declination below the horizon relationship for perceiving egocentric distances, we describe how eye height manipulations in virtual reality should affect perceived distances. In addition, we describe how this relationship could be exploited to reduce distance underestimation for individual users. In a first experiment, we investigate the influence of a manipulated eye height on an action-based measure of egocentric distance perception. We found that eye height manipulations have similar predictable effects on an action-based measure of egocentric distance as we previously observed for a cognitive measure. This might make this approach more useful than other proposed solutions across different scenarios in various domains, for example, for collaborative tasks. In three additional experiments, we investigate the influence of an individualized manipulation of eye height to reduce distance underestimation in a sparse-cue and a rich-cue environment. In these experiments, we demonstrate that a simple eye height manipulation can be used to selectively alter perceived distances on an individual basis, which could be helpful to enable every user to have an experience close to what was intended by the content designer.

AB - Virtual reality technology can be considered a multipurpose tool for diverse applications in various domains, for example, training, prototyping, design, entertainment, and research investigating human perception. However, for many of these applications, it is necessary that the designed and computer-generated virtual environments are perceived as a replica of the real world. Many research studies have shown that this is not necessarily the case. Specifically, egocentric distances are underestimated compared to real-world estimates regardless of whether the virtual environment is displayed in a head-mounted display or on an immersive large-screen display. While the main reason for this observed distance underestimation is still unknown, we investigate a potential approach to reduce or even eliminate this distance underestimation. Building up on the angle of declination below the horizon relationship for perceiving egocentric distances, we describe how eye height manipulations in virtual reality should affect perceived distances. In addition, we describe how this relationship could be exploited to reduce distance underestimation for individual users. In a first experiment, we investigate the influence of a manipulated eye height on an action-based measure of egocentric distance perception. We found that eye height manipulations have similar predictable effects on an action-based measure of egocentric distance as we previously observed for a cognitive measure. This might make this approach more useful than other proposed solutions across different scenarios in various domains, for example, for collaborative tasks. In three additional experiments, we investigate the influence of an individualized manipulation of eye height to reduce distance underestimation in a sparse-cue and a rich-cue environment. In these experiments, we demonstrate that a simple eye height manipulation can be used to selectively alter perceived distances on an individual basis, which could be helpful to enable every user to have an experience close to what was intended by the content designer.

KW - Distance perception

KW - Distance underestimation

KW - Eye height

KW - Virtual reality

UR - http://www.scopus.com/inward/record.url?scp=84923493932&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84923493932&partnerID=8YFLogxK

U2 - 10.1145/2699254

DO - 10.1145/2699254

M3 - Article

VL - 12

SP - 1

JO - ACM Transactions on Applied Perception

JF - ACM Transactions on Applied Perception

SN - 1544-3558

IS - 1

ER -