Abstract
A new transport protocol, Game Transport Protocol (GTP), which is designed for the transmission of the event data used by massively multiplayer on-line games (MMPOGs), is proposed. GTP supports several functions designed to meet the various requirements of MMPOGs. Although it is a specialized transport protocol optimized for MMPOGs, it could also be used as a transport protocol for other interactive multimedia applications.
Original language | English |
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Pages (from-to) | 83-94 |
Number of pages | 12 |
Journal | Proceedings of SPIE - The International Society for Optical Engineering |
Volume | 4861 |
DOIs | |
Publication status | Published - 2002 |
Externally published | Yes |
Event | Multimedia systems and Applications V - Boston, MA, United States Duration: 2002 Jul 29 → 2002 Jul 30 |
Keywords
- Adaptive retransmission scheme
- Game transport protocol
- Massively multiplayer on-line games
- Packet-based window scheme
- Session management
ASJC Scopus subject areas
- Electronic, Optical and Magnetic Materials
- Condensed Matter Physics
- Computer Science Applications
- Applied Mathematics
- Electrical and Electronic Engineering