Game transport protocol: A reliable lightweight transport protocol for massively multiplayer on-line games (MMPOGs)

Sangheon Pack, Eunsil Hong, Yanghee Choi, Ilkyu Park, Jong Sung Kim, D. Ko

Research output: Contribution to journalConference article

3 Citations (Scopus)

Abstract

A new transport protocol, Game Transport Protocol (GTP), which is designed for the transmission of the event data used by massively multiplayer on-line games (MMPOGs), is proposed. GTP supports several functions designed to meet the various requirements of MMPOGs. Although it is a specialized transport protocol optimized for MMPOGs, it could also be used as a transport protocol for other interactive multimedia applications.

Original languageEnglish
Pages (from-to)83-94
Number of pages12
JournalProceedings of SPIE - The International Society for Optical Engineering
Volume4861
DOIs
Publication statusPublished - 2002
Externally publishedYes
EventMultimedia systems and Applications V - Boston, MA, United States
Duration: 2002 Jul 292002 Jul 30

Keywords

  • Adaptive retransmission scheme
  • Game transport protocol
  • Massively multiplayer on-line games
  • Packet-based window scheme
  • Session management

ASJC Scopus subject areas

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Computer Science Applications
  • Applied Mathematics
  • Electrical and Electronic Engineering

Fingerprint Dive into the research topics of 'Game transport protocol: A reliable lightweight transport protocol for massively multiplayer on-line games (MMPOGs)'. Together they form a unique fingerprint.

Cite this