Game transport protocol

A reliable lightweight transport protocol for massively multiplayer on-line games (MMPOGs)

Sangheon Pack, Eunsil Hong, Yanghee Choi, Ilkyu Park, Jong Sung Kim, D. Ko

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

A new transport protocol, Game Transport Protocol (GTP), which is designed for the transmission of the event data used by massively multiplayer on-line games (MMPOGs), is proposed. GTP supports several functions designed to meet the various requirements of MMPOGs. Although it is a specialized transport protocol optimized for MMPOGs, it could also be used as a transport protocol for other interactive multimedia applications.

Original languageEnglish
Title of host publicationProceedings of SPIE - The International Society for Optical Engineering
EditorsA.G. Tescher, B. Vasudev, V.M. Bove, Jr., A. Divakaran
Pages83-94
Number of pages12
Volume4861
DOIs
Publication statusPublished - 2002
Externally publishedYes
EventMultimedia systems and Applications V - Boston, MA, United States
Duration: 2002 Jul 292002 Jul 30

Other

OtherMultimedia systems and Applications V
CountryUnited States
CityBoston, MA
Period02/7/2902/7/30

Fingerprint

games
multimedia
requirements

Keywords

  • Adaptive retransmission scheme
  • Game transport protocol
  • Massively multiplayer on-line games
  • Packet-based window scheme
  • Session management

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Condensed Matter Physics

Cite this

Pack, S., Hong, E., Choi, Y., Park, I., Kim, J. S., & Ko, D. (2002). Game transport protocol: A reliable lightweight transport protocol for massively multiplayer on-line games (MMPOGs). In A. G. Tescher, B. Vasudev, V. M. Bove, Jr., & A. Divakaran (Eds.), Proceedings of SPIE - The International Society for Optical Engineering (Vol. 4861, pp. 83-94) https://doi.org/10.1117/12.455679

Game transport protocol : A reliable lightweight transport protocol for massively multiplayer on-line games (MMPOGs). / Pack, Sangheon; Hong, Eunsil; Choi, Yanghee; Park, Ilkyu; Kim, Jong Sung; Ko, D.

Proceedings of SPIE - The International Society for Optical Engineering. ed. / A.G. Tescher; B. Vasudev; V.M. Bove, Jr.; A. Divakaran. Vol. 4861 2002. p. 83-94.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Pack, S, Hong, E, Choi, Y, Park, I, Kim, JS & Ko, D 2002, Game transport protocol: A reliable lightweight transport protocol for massively multiplayer on-line games (MMPOGs). in AG Tescher, B Vasudev, VM Bove, Jr. & A Divakaran (eds), Proceedings of SPIE - The International Society for Optical Engineering. vol. 4861, pp. 83-94, Multimedia systems and Applications V, Boston, MA, United States, 02/7/29. https://doi.org/10.1117/12.455679
Pack S, Hong E, Choi Y, Park I, Kim JS, Ko D. Game transport protocol: A reliable lightweight transport protocol for massively multiplayer on-line games (MMPOGs). In Tescher AG, Vasudev B, Bove, Jr. VM, Divakaran A, editors, Proceedings of SPIE - The International Society for Optical Engineering. Vol. 4861. 2002. p. 83-94 https://doi.org/10.1117/12.455679
Pack, Sangheon ; Hong, Eunsil ; Choi, Yanghee ; Park, Ilkyu ; Kim, Jong Sung ; Ko, D. / Game transport protocol : A reliable lightweight transport protocol for massively multiplayer on-line games (MMPOGs). Proceedings of SPIE - The International Society for Optical Engineering. editor / A.G. Tescher ; B. Vasudev ; V.M. Bove, Jr. ; A. Divakaran. Vol. 4861 2002. pp. 83-94
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