Generating flying creatures using body-brain co-evolution

Yoon Sik Shim, Chang-Hun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Citations (Scopus)

Abstract

This paper describes a system that produces double-winged flying creatures using body-brain co-evolution without need of complex flapping flight aerodynamics. While artificial life techniques have been used to create a variety of virtual creatures, little work has explored flapping-winged creatures for the difficulty of genetic encoding problem of wings with limited geometric primitives as well as flapping-wing aerodynamics. Despite of the simplicity of system, our result shows aesthetical looking and organic flapping fight locomotions. The restricted list structure is used in genotype encoding for morphological symmetry of creatures and is more easily handled than other data structures. The creatures evolved by this system have two symmetric flapping wings consisting of continuous triangular patches and show various looking and locomotion such as wings of birds, butterflies and bats or even imaginary wings of a dragon and pterosaurs.

Original languageEnglish
Title of host publicationProceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003
PublisherAssociation for Computing Machinery, Inc
Pages276-285
Number of pages10
ISBN (Print)1581136595, 9781581136593
Publication statusPublished - 2003 Jul 26
Event2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003 - San Diego, United States
Duration: 2003 Jul 262003 Jul 27

Other

Other2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003
CountryUnited States
CitySan Diego
Period03/7/2603/7/27

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Fingerprint Dive into the research topics of 'Generating flying creatures using body-brain co-evolution'. Together they form a unique fingerprint.

  • Cite this

    Shim, Y. S., & Kim, C-H. (2003). Generating flying creatures using body-brain co-evolution. In Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003 (pp. 276-285). Association for Computing Machinery, Inc.