TY - JOUR
T1 - Grasping VR
T2 - Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality
AU - Kim, Mingyu
AU - Kim, Jinmo
AU - Jeong, Kisung
AU - Kim, Changhun
N1 - Funding Information:
This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT & Future Planning (2017R1D1A1B03035576, NRF-2017R1A2B2005380, NRF-2019R1A2C1008244) for Changhun Kim. Also, this research was financially supported by Hansung University for Jinmo Kim.
Publisher Copyright:
© 2019, © 2019 Taylor & Francis Group, LLC.
PY - 2020/4/20
Y1 - 2020/4/20
N2 - This study proposes a pseudo-haptic interface optimized for a novel portable hand grip haptic system, providing simple and realistic interfaces in various situations using the hand grips of users in immersive virtual reality. The proposed haptic system accurately determines the force of the user grip through an Arduino-based system design using portable low-cost electromyography (EMG) sensors. Using this system, a visual illusion-based pseudo-haptic interface is designed to maximize presence in virtual reality. This involves processes that use a grasping illusion to enable the user to quickly become familiar with the system when tactile sensation is excluded, which maximizes immersion. Based on this process, an immersive virtual reality application is produced to survey and analyze user presence for the provided hand grip. Finally, the positive experience and improved presence for hand grip in immersive virtual reality are statistically analyzed and verified through user surveys.
AB - This study proposes a pseudo-haptic interface optimized for a novel portable hand grip haptic system, providing simple and realistic interfaces in various situations using the hand grips of users in immersive virtual reality. The proposed haptic system accurately determines the force of the user grip through an Arduino-based system design using portable low-cost electromyography (EMG) sensors. Using this system, a visual illusion-based pseudo-haptic interface is designed to maximize presence in virtual reality. This involves processes that use a grasping illusion to enable the user to quickly become familiar with the system when tactile sensation is excluded, which maximizes immersion. Based on this process, an immersive virtual reality application is produced to survey and analyze user presence for the provided hand grip. Finally, the positive experience and improved presence for hand grip in immersive virtual reality are statistically analyzed and verified through user surveys.
UR - http://www.scopus.com/inward/record.url?scp=85074519070&partnerID=8YFLogxK
U2 - 10.1080/10447318.2019.1680920
DO - 10.1080/10447318.2019.1680920
M3 - Article
AN - SCOPUS:85074519070
SN - 1044-7318
VL - 36
SP - 685
EP - 698
JO - International Journal of Human-Computer Interaction
JF - International Journal of Human-Computer Interaction
IS - 7
ER -