In this paper, we introduce “HandyTool” a method (and an interface) for virtual object manipulation based on a metaphorical/structural mapping of various everyday tools to our hands and fingers. The basic idea is to virtually transform the hand/fingers into a proper tool (e.g. a fist becoming a hammer head) and gesturally apply it (e.g. hammer in to insert) to and manipulate the target object (e.g. a nail) directly. The main intended objective of HandyTool is to enhance the tool usage experience by one (or one’s body part) becoming the tool itself and thereby also possibly improving the task performance. A usability experiment was carried out to assess the projected merits, comparing HandyTool to the case of the as-is emulation of the tool usage (i.e. the tracked hand/finger controlling the tool to apply it to the target object) and to the case of using the controller. Our experiment was not able to show the clear and full potential of HandyTool because of the current performance limitation of the hand/fingers tracking sensor and due to the simplicity in the structural mapping between the tool and hand/fingers. The structural metaphor itself was still shown to be helpful when the controller was used (i.e. stable sensing).