HoVR-Type: Smartphone as a typing interface in VR using hovering

Youngwon R. Kim, Jeonghyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

We propose a text entry method for VR, using the smartphone and its hovering function, called the HoVR-Type. The hovering function effectively acts as the finger tracking sensor thereby allowing the user to type in the virtual space. When added with the additional phase to correct the initial touch input and having the final key entered upon the finger release, the proposed method showed competitive performance to that of the conventional 'aim-and-shoot' method and also exhibited much higher usability. HoVR-Type also showed a significantly faster speed of input for the individual character. However, it remains to improve the interface with regards to reducing the error. Overall, the use of the smartphone leverages on the already established mobile user experience and can be further extended to other VR interaction techniques so that one can use the common smartphone as an all-purpose VR interaction device.

Original languageEnglish
Title of host publication2017 IEEE International Conference on Consumer Electronics, ICCE 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages200-203
Number of pages4
ISBN (Electronic)9781509055449
DOIs
Publication statusPublished - 2017 Mar 29
Event2017 IEEE International Conference on Consumer Electronics, ICCE 2017 - Las Vegas, United States
Duration: 2017 Jan 82017 Jan 10

Other

Other2017 IEEE International Conference on Consumer Electronics, ICCE 2017
CountryUnited States
CityLas Vegas
Period17/1/817/1/10

Fingerprint

hovering
virtual reality
Smartphones
touch
entry
interactions
sensors
Sensors

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Electrical and Electronic Engineering
  • Instrumentation

Cite this

Kim, Y. R., & Kim, J. (2017). HoVR-Type: Smartphone as a typing interface in VR using hovering. In 2017 IEEE International Conference on Consumer Electronics, ICCE 2017 (pp. 200-203). [7889285] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICCE.2017.7889285

HoVR-Type : Smartphone as a typing interface in VR using hovering. / Kim, Youngwon R.; Kim, Jeonghyun.

2017 IEEE International Conference on Consumer Electronics, ICCE 2017. Institute of Electrical and Electronics Engineers Inc., 2017. p. 200-203 7889285.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kim, YR & Kim, J 2017, HoVR-Type: Smartphone as a typing interface in VR using hovering. in 2017 IEEE International Conference on Consumer Electronics, ICCE 2017., 7889285, Institute of Electrical and Electronics Engineers Inc., pp. 200-203, 2017 IEEE International Conference on Consumer Electronics, ICCE 2017, Las Vegas, United States, 17/1/8. https://doi.org/10.1109/ICCE.2017.7889285
Kim YR, Kim J. HoVR-Type: Smartphone as a typing interface in VR using hovering. In 2017 IEEE International Conference on Consumer Electronics, ICCE 2017. Institute of Electrical and Electronics Engineers Inc. 2017. p. 200-203. 7889285 https://doi.org/10.1109/ICCE.2017.7889285
Kim, Youngwon R. ; Kim, Jeonghyun. / HoVR-Type : Smartphone as a typing interface in VR using hovering. 2017 IEEE International Conference on Consumer Electronics, ICCE 2017. Institute of Electrical and Electronics Engineers Inc., 2017. pp. 200-203
@inproceedings{9630ed04914c493cb6437339fa38103f,
title = "HoVR-Type: Smartphone as a typing interface in VR using hovering",
abstract = "We propose a text entry method for VR, using the smartphone and its hovering function, called the HoVR-Type. The hovering function effectively acts as the finger tracking sensor thereby allowing the user to type in the virtual space. When added with the additional phase to correct the initial touch input and having the final key entered upon the finger release, the proposed method showed competitive performance to that of the conventional 'aim-and-shoot' method and also exhibited much higher usability. HoVR-Type also showed a significantly faster speed of input for the individual character. However, it remains to improve the interface with regards to reducing the error. Overall, the use of the smartphone leverages on the already established mobile user experience and can be further extended to other VR interaction techniques so that one can use the common smartphone as an all-purpose VR interaction device.",
author = "Kim, {Youngwon R.} and Jeonghyun Kim",
year = "2017",
month = "3",
day = "29",
doi = "10.1109/ICCE.2017.7889285",
language = "English",
pages = "200--203",
booktitle = "2017 IEEE International Conference on Consumer Electronics, ICCE 2017",
publisher = "Institute of Electrical and Electronics Engineers Inc.",

}

TY - GEN

T1 - HoVR-Type

T2 - Smartphone as a typing interface in VR using hovering

AU - Kim, Youngwon R.

AU - Kim, Jeonghyun

PY - 2017/3/29

Y1 - 2017/3/29

N2 - We propose a text entry method for VR, using the smartphone and its hovering function, called the HoVR-Type. The hovering function effectively acts as the finger tracking sensor thereby allowing the user to type in the virtual space. When added with the additional phase to correct the initial touch input and having the final key entered upon the finger release, the proposed method showed competitive performance to that of the conventional 'aim-and-shoot' method and also exhibited much higher usability. HoVR-Type also showed a significantly faster speed of input for the individual character. However, it remains to improve the interface with regards to reducing the error. Overall, the use of the smartphone leverages on the already established mobile user experience and can be further extended to other VR interaction techniques so that one can use the common smartphone as an all-purpose VR interaction device.

AB - We propose a text entry method for VR, using the smartphone and its hovering function, called the HoVR-Type. The hovering function effectively acts as the finger tracking sensor thereby allowing the user to type in the virtual space. When added with the additional phase to correct the initial touch input and having the final key entered upon the finger release, the proposed method showed competitive performance to that of the conventional 'aim-and-shoot' method and also exhibited much higher usability. HoVR-Type also showed a significantly faster speed of input for the individual character. However, it remains to improve the interface with regards to reducing the error. Overall, the use of the smartphone leverages on the already established mobile user experience and can be further extended to other VR interaction techniques so that one can use the common smartphone as an all-purpose VR interaction device.

UR - http://www.scopus.com/inward/record.url?scp=85018351931&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85018351931&partnerID=8YFLogxK

U2 - 10.1109/ICCE.2017.7889285

DO - 10.1109/ICCE.2017.7889285

M3 - Conference contribution

AN - SCOPUS:85018351931

SP - 200

EP - 203

BT - 2017 IEEE International Conference on Consumer Electronics, ICCE 2017

PB - Institute of Electrical and Electronics Engineers Inc.

ER -