How to cheat and get away with it: What computer graphics can learn from perceptual psychology

Victoria Interrante, Daniel Kersten, David Brainard, Heinrich Bulthoff, James A. Ferwerda, Pawan Sinha

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Original languageEnglish
Title of host publicationACM SIGGRAPH 1999 Conference Abstracts and Applications, SIGGRAPH 1999
PublisherAssociation for Computing Machinery, Inc
Pages119-121
Number of pages3
ISBN (Electronic)1581131038, 9781581131031
DOIs
Publication statusPublished - 1999 Jul 1
Event1999 ACM SIGGRAPH Conference Abstracts and Applications, SIGGRAPH 1999 - Los Angeles, United States
Duration: 1999 Aug 81999 Aug 13

Other

Other1999 ACM SIGGRAPH Conference Abstracts and Applications, SIGGRAPH 1999
CountryUnited States
CityLos Angeles
Period99/8/899/8/13

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

Cite this

Interrante, V., Kersten, D., Brainard, D., Bulthoff, H., Ferwerda, J. A., & Sinha, P. (1999). How to cheat and get away with it: What computer graphics can learn from perceptual psychology. In ACM SIGGRAPH 1999 Conference Abstracts and Applications, SIGGRAPH 1999 (pp. 119-121). Association for Computing Machinery, Inc. https://doi.org/10.1145/311625.311917