How to cheat and get away with it: What computer graphics can learn from perceptual psychology

Victoria Interrante, Daniel Kersten, David Brainard, Heinrich Bulthoff, James A. Ferwerda, Pawan Sinha

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Original languageEnglish
Title of host publicationACM SIGGRAPH 1999 Conference Abstracts and Applications, SIGGRAPH 1999
PublisherAssociation for Computing Machinery, Inc
Pages119-121
Number of pages3
ISBN (Electronic)1581131038, 9781581131031
DOIs
Publication statusPublished - 1999 Jul 1
Event1999 ACM SIGGRAPH Conference Abstracts and Applications, SIGGRAPH 1999 - Los Angeles, United States
Duration: 1999 Aug 81999 Aug 13

Other

Other1999 ACM SIGGRAPH Conference Abstracts and Applications, SIGGRAPH 1999
CountryUnited States
CityLos Angeles
Period99/8/899/8/13

Fingerprint

Computer graphics

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

Cite this

Interrante, V., Kersten, D., Brainard, D., Bulthoff, H., Ferwerda, J. A., & Sinha, P. (1999). How to cheat and get away with it: What computer graphics can learn from perceptual psychology. In ACM SIGGRAPH 1999 Conference Abstracts and Applications, SIGGRAPH 1999 (pp. 119-121). Association for Computing Machinery, Inc. https://doi.org/10.1145/311625.311917

How to cheat and get away with it : What computer graphics can learn from perceptual psychology. / Interrante, Victoria; Kersten, Daniel; Brainard, David; Bulthoff, Heinrich; Ferwerda, James A.; Sinha, Pawan.

ACM SIGGRAPH 1999 Conference Abstracts and Applications, SIGGRAPH 1999. Association for Computing Machinery, Inc, 1999. p. 119-121.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Interrante, V, Kersten, D, Brainard, D, Bulthoff, H, Ferwerda, JA & Sinha, P 1999, How to cheat and get away with it: What computer graphics can learn from perceptual psychology. in ACM SIGGRAPH 1999 Conference Abstracts and Applications, SIGGRAPH 1999. Association for Computing Machinery, Inc, pp. 119-121, 1999 ACM SIGGRAPH Conference Abstracts and Applications, SIGGRAPH 1999, Los Angeles, United States, 99/8/8. https://doi.org/10.1145/311625.311917
Interrante V, Kersten D, Brainard D, Bulthoff H, Ferwerda JA, Sinha P. How to cheat and get away with it: What computer graphics can learn from perceptual psychology. In ACM SIGGRAPH 1999 Conference Abstracts and Applications, SIGGRAPH 1999. Association for Computing Machinery, Inc. 1999. p. 119-121 https://doi.org/10.1145/311625.311917
Interrante, Victoria ; Kersten, Daniel ; Brainard, David ; Bulthoff, Heinrich ; Ferwerda, James A. ; Sinha, Pawan. / How to cheat and get away with it : What computer graphics can learn from perceptual psychology. ACM SIGGRAPH 1999 Conference Abstracts and Applications, SIGGRAPH 1999. Association for Computing Machinery, Inc, 1999. pp. 119-121
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