I know what the BOTs did yesterday: Full action sequence analysis using Naïve Bayesian algorithm

Jina Lee, Jiyoun Lim, Wonjun Cho, Huy Kang Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

A game BOT is a major threat in the online game industry. There have been many efforts to distinguish game BOT users from normal users. Several studies have proposed BOT detection models based on the analysis of users' in-game action sequence data. These studies indicated that the analysis of users' in-game actions is effective to detect BOTs. However, they do not use sufficiently large data sets to train and test their algorithms. In this paper, we have proposed a BOT detection model that uses users' in-game action sequence data obtained with the aid of big data analysis environments. We did empirical analysis of the dataset of "Blade and Soul", the third largest MMORPG in Korea. The result shows that a large amount of sequence data leads to high accuracy.

Original languageEnglish
Title of host publication2013 12th Annual Workshop on Network and Systems Support for Games, NetGames 2013
PublisherIEEE Computer Society
ISBN (Print)9781479929610
DOIs
Publication statusPublished - 2013
Event2013 12th Annual Workshop on Network and Systems Support for Games, NetGames 2013 - Denver, CO, United States
Duration: 2013 Dec 92013 Dec 10

Publication series

NameAnnual Workshop on Network and Systems Support for Games
ISSN (Print)2156-8138
ISSN (Electronic)2156-8146

Other

Other2013 12th Annual Workshop on Network and Systems Support for Games, NetGames 2013
Country/TerritoryUnited States
CityDenver, CO
Period13/12/913/12/10

Keywords

  • BOT detection
  • Naïve Bayesian classifier
  • online game security
  • sequence data

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Human-Computer Interaction
  • Electrical and Electronic Engineering

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