Identifying spreaders of malicious behaviors in online games

Youngjoon Ki, Jiyoung Woo, Huy Kang Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Massively multiplayer online role-playing games (MMORPGs) simulate the real world and require highly complex user interaction. Many human behaviors can be observed in MMORPGs, such as social interactions, economic behaviors, and malicious behaviors. In this study, we primarily focus on malicious behavior, especially cheating using game bots. Bots can be diffused on the social network in an epidemic style. When bots diffuse on the social network, a user's influence on the diffusion process varies owing to different characteristics and network positions. We aim to identify the influentials in the game world and investigate how they differ from normal users. Identifying the influentials in the diffusion of malicious behaviors will enable the game company to act proactively and preventively towards malicious users such as game bot users.

Original languageEnglish
Title of host publicationWWW 2014 Companion - Proceedings of the 23rd International Conference on World Wide Web
PublisherAssociation for Computing Machinery, Inc
Pages315-316
Number of pages2
ISBN (Electronic)9781450327459
DOIs
Publication statusPublished - 2014 Apr 7
Event23rd International Conference on World Wide Web, WWW 2014 - Seoul, Korea, Republic of
Duration: 2014 Apr 72014 Apr 11

Other

Other23rd International Conference on World Wide Web, WWW 2014
CountryKorea, Republic of
CitySeoul
Period14/4/714/4/11

Keywords

  • Game bot
  • Online game
  • Online social network
  • User influence

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Software

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