Abstract
Massively multiplayer online role-playing games (MMORPGs) simulate the real world and require highly complex user interaction. Many human behaviors can be observed in MMORPGs, such as social interactions, economic behaviors, and malicious behaviors. In this study, we primarily focus on malicious behavior, especially cheating using game bots. Bots can be diffused on the social network in an epidemic style. When bots diffuse on the social network, a user's influence on the diffusion process varies owing to different characteristics and network positions. We aim to identify the influentials in the game world and investigate how they differ from normal users. Identifying the influentials in the diffusion of malicious behaviors will enable the game company to act proactively and preventively towards malicious users such as game bot users.
Original language | English |
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Title of host publication | WWW 2014 Companion - Proceedings of the 23rd International Conference on World Wide Web |
Publisher | Association for Computing Machinery, Inc |
Pages | 315-316 |
Number of pages | 2 |
ISBN (Electronic) | 9781450327459 |
DOIs | |
Publication status | Published - 2014 Apr 7 |
Event | 23rd International Conference on World Wide Web, WWW 2014 - Seoul, Korea, Republic of Duration: 2014 Apr 7 → 2014 Apr 11 |
Other
Other | 23rd International Conference on World Wide Web, WWW 2014 |
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Country/Territory | Korea, Republic of |
City | Seoul |
Period | 14/4/7 → 14/4/11 |
Keywords
- Game bot
- Online game
- Online social network
- User influence
ASJC Scopus subject areas
- Computer Networks and Communications
- Software