TY - JOUR
T1 - Integrated approach of streaming 3d multimedia contents in real-time for mobile devices
AU - Lee, Suk Kyu
AU - Kim, Hyunsoon
AU - Yongjoon Chung, Albert
AU - Kim, Hwangnam
N1 - Funding Information:
Acknowledgments This research was supported in part by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education (NRF-2015R1D1A1A01059151), and in part by ”Human Resources program in Energy Technology” of the Korea Institute of Energy Technology Evaluation and Planning (KETEP) granted financial resource from the Ministry of Trade, Industry & Energy, Republic of Korea (No. 20154030200610).
Publisher Copyright:
© 2017, Springer Science+Business Media New York.
PY - 2018/1/1
Y1 - 2018/1/1
N2 - It is popular to watch a 3D video through a 3D display nowadays. However, it is still difficult to enjoy the 3D multimedia contents with a mobile device even if a mobile device with a 3D display is currently introduced into the market. The main technological challenges for watching 3D contents via the mobile devices can be identified as the following: generating and streaming 3D contents. Generating 3D contents requires extra computational resources. Moreover, streaming 3D contents demands additional network bandwidth for receiving and transmitting the 3D data. To overcome these technological challenges, we propose ReMA, a novel 3D video streaming system in this paper. We devised a novel architecture for transmitter, receiver, and a distribution system to efficiently disseminate and generate 3D videos for the mobile devices. We implemented ReMA in a real test-bed and conducted a thorough empirical evaluation study to see the feasibility of streaming 3D contents for the mobile devices. Based on our empirical study, the resulting system presents a great promise in streaming 3D video in real-time to the mobile devices.
AB - It is popular to watch a 3D video through a 3D display nowadays. However, it is still difficult to enjoy the 3D multimedia contents with a mobile device even if a mobile device with a 3D display is currently introduced into the market. The main technological challenges for watching 3D contents via the mobile devices can be identified as the following: generating and streaming 3D contents. Generating 3D contents requires extra computational resources. Moreover, streaming 3D contents demands additional network bandwidth for receiving and transmitting the 3D data. To overcome these technological challenges, we propose ReMA, a novel 3D video streaming system in this paper. We devised a novel architecture for transmitter, receiver, and a distribution system to efficiently disseminate and generate 3D videos for the mobile devices. We implemented ReMA in a real test-bed and conducted a thorough empirical evaluation study to see the feasibility of streaming 3D contents for the mobile devices. Based on our empirical study, the resulting system presents a great promise in streaming 3D video in real-time to the mobile devices.
KW - 3D Video
KW - Experimental evaluation
KW - Mobile multimedia system
KW - Video compression
UR - http://www.scopus.com/inward/record.url?scp=85010737428&partnerID=8YFLogxK
U2 - 10.1007/s11042-016-4339-5
DO - 10.1007/s11042-016-4339-5
M3 - Article
AN - SCOPUS:85010737428
SN - 1380-7501
VL - 77
SP - 1811
EP - 1842
JO - Multimedia Tools and Applications
JF - Multimedia Tools and Applications
IS - 2
ER -