Intelligent behaviors of virtual characters in serious games for child safety education

Tingting Liu, Minhua Ma, Zhen Liu, Jeonghyun Kim, Cuijuan Liu, Qintao Geng

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The child safety education is a very urgent task in China. It is necessary to teach children to recognize unsafe factors and learn how to escape from a dangerous situation. According to the psychological characteristics of children and constructivist learning theory, 3D serious game is an effective tool to assist child safety education in primary and secondary schools. In this chapter, we summarized some of our explorations in this field. We proposed a concept of the danger zone to simulate users’ risk-taking behavior, introduced Non-Player Character (NPC) to increase user engagement, and developed a cognitive model that could simulate the intelligent behavior of virtual agents. We also tested cases of escaping from waterside area and earthquake. Results showed that children enjoyed this new safety educational method. By playing the game, they will learn what a danger zone is and how to escape from the danger zone effectively.

Original languageEnglish
Title of host publicationSerious Games and Edutainment Applications
Subtitle of host publicationVolume II
PublisherSpringer International Publishing
Pages289-306
Number of pages18
ISBN (Electronic)9783319516455
ISBN (Print)9783319516431
DOIs
Publication statusPublished - 2017 Jan 1

Fingerprint

Education
education
Earthquakes
learning theory
primary school
natural disaster
secondary school
Serious games
China

Keywords

  • 3D
  • Child safety
  • Safety education
  • Serious game
  • Virtual character

ASJC Scopus subject areas

  • Computer Science(all)
  • Social Sciences(all)

Cite this

Liu, T., Ma, M., Liu, Z., Kim, J., Liu, C., & Geng, Q. (2017). Intelligent behaviors of virtual characters in serious games for child safety education. In Serious Games and Edutainment Applications: Volume II (pp. 289-306). Springer International Publishing. https://doi.org/10.1007/978-3-319-51645-5_13

Intelligent behaviors of virtual characters in serious games for child safety education. / Liu, Tingting; Ma, Minhua; Liu, Zhen; Kim, Jeonghyun; Liu, Cuijuan; Geng, Qintao.

Serious Games and Edutainment Applications: Volume II. Springer International Publishing, 2017. p. 289-306.

Research output: Chapter in Book/Report/Conference proceedingChapter

Liu, T, Ma, M, Liu, Z, Kim, J, Liu, C & Geng, Q 2017, Intelligent behaviors of virtual characters in serious games for child safety education. in Serious Games and Edutainment Applications: Volume II. Springer International Publishing, pp. 289-306. https://doi.org/10.1007/978-3-319-51645-5_13
Liu T, Ma M, Liu Z, Kim J, Liu C, Geng Q. Intelligent behaviors of virtual characters in serious games for child safety education. In Serious Games and Edutainment Applications: Volume II. Springer International Publishing. 2017. p. 289-306 https://doi.org/10.1007/978-3-319-51645-5_13
Liu, Tingting ; Ma, Minhua ; Liu, Zhen ; Kim, Jeonghyun ; Liu, Cuijuan ; Geng, Qintao. / Intelligent behaviors of virtual characters in serious games for child safety education. Serious Games and Edutainment Applications: Volume II. Springer International Publishing, 2017. pp. 289-306
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