@inproceedings{1e641f9a70e94243824597fa5d0bad51,
title = "Interacting with a tabletop display using a camera equipped mobile phone",
abstract = "Today's mobile phones have not only become the most representative device in the new ubiquitous computing era but also dramatically improved in terms of their multi-modal sensing and display capabilities. This advance makes the mobile phone an ideal candidate for a more natural interaction device in ubiquitous computing environment. This paper proposes techniques which use camera-equipped mobile phones for interacting with 2D and 3D applications on a tabletop display environment. The camera acts as the main sensor for a gesture-based interaction. Using the mobile phone with an interactive touch screen allows the use of techniques that move beyond single hand/finger input to improve task performance. The interaction performances of the proposed techniques and design guidelines are also described in this paper.",
keywords = "Cell/mobile phones, Interaction techniques, Motion flow, Tabletop",
author = "Seokhee Jeon and Kim, {Gerard J.} and Mark Billinghurst",
note = "Copyright: Copyright 2020 Elsevier B.V., All rights reserved.; 12th International Conference on Human-Computer Interaction, HCI International 2007 ; Conference date: 22-07-2007 Through 27-07-2007",
year = "2007",
doi = "10.1007/978-3-540-73107-8_38",
language = "English",
isbn = "9783540731061",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
number = "PART 2",
pages = "336--343",
booktitle = "Human-Computer Interaction",
edition = "PART 2",
}