Interaction for tabletop computing environment

An analysis and implementation

Bohyun Cho, Namgyu Kim, Jeonghyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In the future ubiquitous computing living environment, humans will interact with computers (knowingly or unknowingly) any where by various means other than through the traditional desktop interface (e.g. keyboard and mouse). Interacting with a "smart" table could very well be one such probable scenario. In this paper, we outline and classify various possible techniques for interacting with the smart table under reasonable assumptions about the operating environment. We considered the primitive tasks of object selection, object manipulation and menu control. The classification should serve as a basis for experimenting, designing, selecting, composing and implementing a specific interaction technique for a given task to achieve high usability.

Original languageEnglish
Title of host publicationProceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05
Pages11-18
Number of pages8
Volume154
DOIs
Publication statusPublished - 2005 Dec 1
Externally publishedYes
Event4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05 - Christchurch, New Zealand
Duration: 2005 Dec 82005 Dec 10

Other

Other4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05
CountryNew Zealand
CityChristchurch
Period05/12/805/12/10

Fingerprint

Ubiquitous computing

Keywords

  • 3D Interaction Techniques
  • Tabletop Computing
  • Task Analysis
  • Ubiquitous Computing

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Computer Science Applications

Cite this

Cho, B., Kim, N., & Kim, J. (2005). Interaction for tabletop computing environment: An analysis and implementation. In Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05 (Vol. 154, pp. 11-18) https://doi.org/10.1145/1149488.1149491

Interaction for tabletop computing environment : An analysis and implementation. / Cho, Bohyun; Kim, Namgyu; Kim, Jeonghyun.

Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05. Vol. 154 2005. p. 11-18.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Cho, B, Kim, N & Kim, J 2005, Interaction for tabletop computing environment: An analysis and implementation. in Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05. vol. 154, pp. 11-18, 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05, Christchurch, New Zealand, 05/12/8. https://doi.org/10.1145/1149488.1149491
Cho B, Kim N, Kim J. Interaction for tabletop computing environment: An analysis and implementation. In Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05. Vol. 154. 2005. p. 11-18 https://doi.org/10.1145/1149488.1149491
Cho, Bohyun ; Kim, Namgyu ; Kim, Jeonghyun. / Interaction for tabletop computing environment : An analysis and implementation. Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05. Vol. 154 2005. pp. 11-18
@inproceedings{2bc7f4faa7134e37ad7cae8ea93081b8,
title = "Interaction for tabletop computing environment: An analysis and implementation",
abstract = "In the future ubiquitous computing living environment, humans will interact with computers (knowingly or unknowingly) any where by various means other than through the traditional desktop interface (e.g. keyboard and mouse). Interacting with a {"}smart{"} table could very well be one such probable scenario. In this paper, we outline and classify various possible techniques for interacting with the smart table under reasonable assumptions about the operating environment. We considered the primitive tasks of object selection, object manipulation and menu control. The classification should serve as a basis for experimenting, designing, selecting, composing and implementing a specific interaction technique for a given task to achieve high usability.",
keywords = "3D Interaction Techniques, Tabletop Computing, Task Analysis, Ubiquitous Computing",
author = "Bohyun Cho and Namgyu Kim and Jeonghyun Kim",
year = "2005",
month = "12",
day = "1",
doi = "10.1145/1149488.1149491",
language = "English",
isbn = "0473106582",
volume = "154",
pages = "11--18",
booktitle = "Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05",

}

TY - GEN

T1 - Interaction for tabletop computing environment

T2 - An analysis and implementation

AU - Cho, Bohyun

AU - Kim, Namgyu

AU - Kim, Jeonghyun

PY - 2005/12/1

Y1 - 2005/12/1

N2 - In the future ubiquitous computing living environment, humans will interact with computers (knowingly or unknowingly) any where by various means other than through the traditional desktop interface (e.g. keyboard and mouse). Interacting with a "smart" table could very well be one such probable scenario. In this paper, we outline and classify various possible techniques for interacting with the smart table under reasonable assumptions about the operating environment. We considered the primitive tasks of object selection, object manipulation and menu control. The classification should serve as a basis for experimenting, designing, selecting, composing and implementing a specific interaction technique for a given task to achieve high usability.

AB - In the future ubiquitous computing living environment, humans will interact with computers (knowingly or unknowingly) any where by various means other than through the traditional desktop interface (e.g. keyboard and mouse). Interacting with a "smart" table could very well be one such probable scenario. In this paper, we outline and classify various possible techniques for interacting with the smart table under reasonable assumptions about the operating environment. We considered the primitive tasks of object selection, object manipulation and menu control. The classification should serve as a basis for experimenting, designing, selecting, composing and implementing a specific interaction technique for a given task to achieve high usability.

KW - 3D Interaction Techniques

KW - Tabletop Computing

KW - Task Analysis

KW - Ubiquitous Computing

UR - http://www.scopus.com/inward/record.url?scp=77952367039&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=77952367039&partnerID=8YFLogxK

U2 - 10.1145/1149488.1149491

DO - 10.1145/1149488.1149491

M3 - Conference contribution

SN - 0473106582

SN - 9780473106584

VL - 154

SP - 11

EP - 18

BT - Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM '05

ER -