TY - JOUR
T1 - Manipulating and decoding subjective gaming experience during active gameplay
T2 - a multivariate, whole-brain analysis
AU - Ju, Uijong
AU - Wallraven, Christian
N1 - Funding Information:
This research was supported by the Basic Science Research Program through the National Research Foundation of Korea funded by the Ministry of Science, ICT & Future planning ( NRF-2015S1A5A8018 , NRF-2017M3C7A1041817 ) and the Brain Korea 21plus program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education.
Publisher Copyright:
© 2018 Elsevier Inc.
PY - 2019/3
Y1 - 2019/3
N2 - A large number of perceptual and cognitive processes are instantiated during active gameplay, culminating in what is termed the overall “gaming experience” which encapsulates multiple, subjective dimensions of how one feels about the game. Although some research has been conducted into the neural mechanisms underlying the gaming experience, previous studies so far have relied on commercial games that provide little control over key aspects of gameplay and also have focused only on a few individual dimensions of the gaming experience. Here, we used a custom-made, immersive driving car game in four different gameplay versions (baseline, obstacle increase, goal decrease, speed increase) to assess and modulate the subjective gameplay experience while participants underwent a fMRI scan. A multivariate correlation analysis of whole-brain neural activity with behaviorally-identified subjective gaming experience uncovered brain networks associated with different experiences, including higher-level visual processing networks, the default network, and emotional areas. These regions were in addition able to decode the four different game conditions above chance. Our results for the first time describe the full range of cortical networks that become engaged to create the subjective experience during active gameplay.
AB - A large number of perceptual and cognitive processes are instantiated during active gameplay, culminating in what is termed the overall “gaming experience” which encapsulates multiple, subjective dimensions of how one feels about the game. Although some research has been conducted into the neural mechanisms underlying the gaming experience, previous studies so far have relied on commercial games that provide little control over key aspects of gameplay and also have focused only on a few individual dimensions of the gaming experience. Here, we used a custom-made, immersive driving car game in four different gameplay versions (baseline, obstacle increase, goal decrease, speed increase) to assess and modulate the subjective gameplay experience while participants underwent a fMRI scan. A multivariate correlation analysis of whole-brain neural activity with behaviorally-identified subjective gaming experience uncovered brain networks associated with different experiences, including higher-level visual processing networks, the default network, and emotional areas. These regions were in addition able to decode the four different game conditions above chance. Our results for the first time describe the full range of cortical networks that become engaged to create the subjective experience during active gameplay.
UR - http://www.scopus.com/inward/record.url?scp=85057605502&partnerID=8YFLogxK
U2 - 10.1016/j.neuroimage.2018.11.061
DO - 10.1016/j.neuroimage.2018.11.061
M3 - Article
C2 - 30513397
AN - SCOPUS:85057605502
SN - 1053-8119
VL - 188
SP - 1
EP - 13
JO - NeuroImage
JF - NeuroImage
ER -