Measuring presence in mobile 3D

Jong Ryu Hyun, Myung Rohae, Lee Byongjun

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we developed valid mobile presence measurements, and proposed the factor structure of the resulting scale. The measurements of items came from previously published questionnaires in the area of VR and from the experience of mobile 3D developers. We also added our concept factors. The 60 subjects experienced the mobile 3D game for about 40 mins. After finishing the mobile 3D game, they completed the questionnaire immediately. Factor analysis was performed on the data. The factors of mobile 3D presence were divided into 4 super-factors; condition factor, interface factor, attention factor, and feedback, and were further divided into 20 subfactors.

Original languageEnglish
Title of host publicationHuman-Computer Interaction
Subtitle of host publicationInteraction Platforms and Techniques - 12th International Conference, HCI International 2007, Proceedings
Pages681-688
Number of pages8
EditionPART 2
Publication statusPublished - 2007
Event12th International Conference on Human-Computer Interaction, HCI International 2007 - Beijing, China
Duration: 2007 Jul 222007 Jul 27

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume4551 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other12th International Conference on Human-Computer Interaction, HCI International 2007
CountryChina
CityBeijing
Period07/7/2207/7/27

Keywords

  • Measurement
  • Mobile 3D game
  • Presence
  • Presence factors

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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