Mesh editing using motion features

Soon Young Lee, Jun Hee Heu, Sung Bum Park, Chang-Su Kim, Sang Uk Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this work, we propose a novel 3-D mesh editing algorithm using motion features. First, a vertex-wise motion vector is defined between the corresponding vertex pair of two sample meshes. Then, we extract the motion feature for each vertex, which represents the similarity of neighboring vertex-wise motion vectors on a local mesh region. When anchor vertices are moved by external force, the mesh geometry is deformed such that the motion feature of each vertex is preserved to the greatest extent. Extensive simulation results on various mesh models demonstrate that the proposed mesh deformation scheme yields visually pleasing editing results.

Original languageEnglish
Title of host publicationMultimedia Systems and Applications IX
DOIs
Publication statusPublished - 2006 Nov 28
EventMultimedia Systems and Applications IX - Boston, MA, United States
Duration: 2006 Oct 22006 Oct 3

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
Volume6391
ISSN (Print)0277-786X

Other

OtherMultimedia Systems and Applications IX
CountryUnited States
CityBoston, MA
Period06/10/206/10/3

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Keywords

  • Mesh deformation
  • Mesh editing
  • Motion feature
  • Vertex-wise motion vector

ASJC Scopus subject areas

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Computer Science Applications
  • Applied Mathematics
  • Electrical and Electronic Engineering

Cite this

Lee, S. Y., Heu, J. H., Park, S. B., Kim, C-S., & Lee, S. U. (2006). Mesh editing using motion features. In Multimedia Systems and Applications IX [63910K] (Proceedings of SPIE - The International Society for Optical Engineering; Vol. 6391). https://doi.org/10.1117/12.685784