MIP-VR

An omnidirectional navigation and jumping method for VR shooting game using IMU

Juyoung Lee, Jeonghyun Kim, Sang Chul Ahn, Jae In Hwang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We suggest an omnidirectional navigation and jumping method using walking-in-place (WIP) interface. This method supports forward, backward, sideways walking and jumping include vertical jump. The shooting game is one of the contents that can best take advantage of VR. Since the WIP interface is a hands-free navigation method, it works well with VR shooting game. However, we need to extend WIP because this interface is not possible for sideways walking and jumping that is possible with existing keyboards or joysticks. We propose a forward and sideways walking method suitable for VR shooting game. Our method is inspired by human behavior and using a state diagram to support backward walking, running and vertical jump. We call it motion-in-place (MIP). Our method uses inertial measurement unit (IMU) only. A pilot test of 10 subjects showed that our method is less tiring and useful than a forward-only WIP interface. Our method can be used for most HMDs with built-in IMU and can be suitable for VR shooting game.

Original languageEnglish
Title of host publication2019 IEEE International Conference on Consumer Electronics, ICCE 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781538679104
DOIs
Publication statusPublished - 2019 Mar 6
Event2019 IEEE International Conference on Consumer Electronics, ICCE 2019 - Las Vegas, United States
Duration: 2019 Jan 112019 Jan 13

Publication series

Name2019 IEEE International Conference on Consumer Electronics, ICCE 2019

Conference

Conference2019 IEEE International Conference on Consumer Electronics, ICCE 2019
CountryUnited States
CityLas Vegas
Period19/1/1119/1/13

Fingerprint

Units of measurement
Navigation
Helmet mounted displays

ASJC Scopus subject areas

  • Industrial and Manufacturing Engineering
  • Media Technology
  • Electrical and Electronic Engineering

Cite this

Lee, J., Kim, J., Chul Ahn, S., & Hwang, J. I. (2019). MIP-VR: An omnidirectional navigation and jumping method for VR shooting game using IMU. In 2019 IEEE International Conference on Consumer Electronics, ICCE 2019 [8661906] (2019 IEEE International Conference on Consumer Electronics, ICCE 2019). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICCE.2019.8661906

MIP-VR : An omnidirectional navigation and jumping method for VR shooting game using IMU. / Lee, Juyoung; Kim, Jeonghyun; Chul Ahn, Sang; Hwang, Jae In.

2019 IEEE International Conference on Consumer Electronics, ICCE 2019. Institute of Electrical and Electronics Engineers Inc., 2019. 8661906 (2019 IEEE International Conference on Consumer Electronics, ICCE 2019).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Lee, J, Kim, J, Chul Ahn, S & Hwang, JI 2019, MIP-VR: An omnidirectional navigation and jumping method for VR shooting game using IMU. in 2019 IEEE International Conference on Consumer Electronics, ICCE 2019., 8661906, 2019 IEEE International Conference on Consumer Electronics, ICCE 2019, Institute of Electrical and Electronics Engineers Inc., 2019 IEEE International Conference on Consumer Electronics, ICCE 2019, Las Vegas, United States, 19/1/11. https://doi.org/10.1109/ICCE.2019.8661906
Lee J, Kim J, Chul Ahn S, Hwang JI. MIP-VR: An omnidirectional navigation and jumping method for VR shooting game using IMU. In 2019 IEEE International Conference on Consumer Electronics, ICCE 2019. Institute of Electrical and Electronics Engineers Inc. 2019. 8661906. (2019 IEEE International Conference on Consumer Electronics, ICCE 2019). https://doi.org/10.1109/ICCE.2019.8661906
Lee, Juyoung ; Kim, Jeonghyun ; Chul Ahn, Sang ; Hwang, Jae In. / MIP-VR : An omnidirectional navigation and jumping method for VR shooting game using IMU. 2019 IEEE International Conference on Consumer Electronics, ICCE 2019. Institute of Electrical and Electronics Engineers Inc., 2019. (2019 IEEE International Conference on Consumer Electronics, ICCE 2019).
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