Modeling of bot usage diffusion across social networks in MMORPGs

Jiyoung Woo, Ah Reum Kang, Huy Kang Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

User interactions in massively multiplayer online role-playing games (MMORPGs) generate social networks and diffuse user behavior throughout the network. We test the diffusion model in the adoption of a game bot among players connected via goal-oriented communities using real data provided by a major MMORPG company. In the model based on a probabilistic diffusion process, we used expectation maximization to infer the diffusion probability of game bot usage. The experimental results showed that the diffusion model can explain the spread of malicious behavior.

Original languageEnglish
Title of host publicationProceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012
Pages13-18
Number of pages6
DOIs
Publication statusPublished - 2012 Dec 1
EventWorkshop at SIGGRAPH Asia 2012, WASA 2012 - Singapore, Singapore
Duration: 2012 Nov 262012 Nov 27

Other

OtherWorkshop at SIGGRAPH Asia 2012, WASA 2012
CountrySingapore
CitySingapore
Period12/11/2612/11/27

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Keywords

  • diffusion model
  • game bot
  • online game
  • social contagion

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

Cite this

Woo, J., Kang, A. R., & Kim, H. K. (2012). Modeling of bot usage diffusion across social networks in MMORPGs. In Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012 (pp. 13-18) https://doi.org/10.1145/2425296.2425299