Motion retargeting and evaluation for VR-based training of free motions

Seongmin Baek, Seungyong Lee, Jeonghyun Kim

Research output: Contribution to journalArticle

25 Citations (Scopus)

Abstract

Virtual reality (VR) has emerged as one of the important and effective tools for education and training. Most VR-based training systems are situation based, where the trainees are trained for discrete decision making in special situations presented by the VR environments. In contrast, this paper discusses the application of VR to a different class of training, for learning free motion, often required in sports and the arts. We propose a VR-based motion-training framework that contains an intuitive motion-guiding interface, posture-oriented motion retargeting, and an evaluation and advice scheme for corrective feedback. Applications of the proposed framework to simple fencing training and a dance imitation game are demonstrated.

Original languageEnglish
Pages (from-to)222-242
Number of pages21
JournalVisual Computer
Volume19
Issue number4
DOIs
Publication statusPublished - 2003 Jul 1
Externally publishedYes

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virtual reality
Virtual reality
evaluation
imitation
dance
Sports
trainee
Education
Decision making
art
Feedback
decision making
learning
education

Keywords

  • Ghost metaphor
  • Motion evaluation and advice
  • Motion retargeting
  • Motion training
  • Virtual reality

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Motion retargeting and evaluation for VR-based training of free motions. / Baek, Seongmin; Lee, Seungyong; Kim, Jeonghyun.

In: Visual Computer, Vol. 19, No. 4, 01.07.2003, p. 222-242.

Research output: Contribution to journalArticle

Baek, Seongmin ; Lee, Seungyong ; Kim, Jeonghyun. / Motion retargeting and evaluation for VR-based training of free motions. In: Visual Computer. 2003 ; Vol. 19, No. 4. pp. 222-242.
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