Multi-platform online game design and architecture

Junghyun Han, Ingu Kang, Chungmin Hyun, Jong Sik Woo, Young Ik Eom

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Contemporary Multi-player online games (MOGs) support only a single game platform. Our research goal is to provide an MOG service to 'users from different platforms.' This paper presents the architecture of the world-wide first multi-platform online game, which consists of 3D game engines and a multi-platform game server. The experimental results through the prototype implementation show the feasibility of simultaneously supporting multiple game platforms.

Original languageEnglish
Title of host publicationHuman-Computer Interaction - INTERACT 2005 - IFIP TC13 International Conference, Proceedings
EditorsMaria Francesca Costabile, Fabio Paternò
PublisherSpringer Verlag
Pages1116-1119
Number of pages4
ISBN (Print)3540289437, 9783540289432
DOIs
Publication statusPublished - 2005
Event1st International Conference on Advanced Data Mining and Applications, ADMA 2005 - Wuhan, China
Duration: 2005 Jul 222005 Jul 24

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3585 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other1st International Conference on Advanced Data Mining and Applications, ADMA 2005
Country/TerritoryChina
CityWuhan
Period05/7/2205/7/24

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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