Multi-platform online game design and architecture

Junghyun Han, Ingu Kang, Chungmin Hyun, Jong Sik Woo, Young Ik Eom

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Contemporary Multi-player online games (MOGs) support only a single game platform. Our research goal is to provide an MOG service to 'users from different platforms.' This paper presents the architecture of the world-wide first multi-platform online game, which consists of 3D game engines and a multi-platform game server. The experimental results through the prototype implementation show the feasibility of simultaneously supporting multiple game platforms.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages1116-1119
Number of pages4
Volume3585 LNCS
Publication statusPublished - 2005 Dec 1
Event1st International Conference on Advanced Data Mining and Applications, ADMA 2005 - Wuhan, China
Duration: 2005 Jul 222005 Jul 24

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3585 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other1st International Conference on Advanced Data Mining and Applications, ADMA 2005
CountryChina
CityWuhan
Period05/7/2205/7/24

Fingerprint

Game Design
Servers
Game
Engines
Research
Architecture
Engine
Server
Prototype
Experimental Results

ASJC Scopus subject areas

  • Computer Science(all)
  • Biochemistry, Genetics and Molecular Biology(all)
  • Theoretical Computer Science

Cite this

Han, J., Kang, I., Hyun, C., Woo, J. S., & Eom, Y. I. (2005). Multi-platform online game design and architecture. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3585 LNCS, pp. 1116-1119). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 3585 LNCS).

Multi-platform online game design and architecture. / Han, Junghyun; Kang, Ingu; Hyun, Chungmin; Woo, Jong Sik; Eom, Young Ik.

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 3585 LNCS 2005. p. 1116-1119 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 3585 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Han, J, Kang, I, Hyun, C, Woo, JS & Eom, YI 2005, Multi-platform online game design and architecture. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 3585 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 3585 LNCS, pp. 1116-1119, 1st International Conference on Advanced Data Mining and Applications, ADMA 2005, Wuhan, China, 05/7/22.
Han J, Kang I, Hyun C, Woo JS, Eom YI. Multi-platform online game design and architecture. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 3585 LNCS. 2005. p. 1116-1119. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
Han, Junghyun ; Kang, Ingu ; Hyun, Chungmin ; Woo, Jong Sik ; Eom, Young Ik. / Multi-platform online game design and architecture. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 3585 LNCS 2005. pp. 1116-1119 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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