Multi-player VR game built upon wireless sensor network

Hyunho Jee, Doo Seop Eom, Taeyoung Kim, Hunki Park, Hyoil Lee, Junghyun Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents a multi-player VR game platform, which uses a motion-tracking system with wireless sensor network (WSN). We use transmitters/receivers of ultrasound and RF signals, and acceleration sensors. Multiple users play the VR game with physical devices in the real world, and the poses of the corresponding virtual devices of the game world are computed and reflected based on the information such as positions, orientations, and velocities of the physical devices. The implementation shows a new type of natural interface for the next-generation VR games which can be well integrated with WSN.

Original languageEnglish
Title of host publicationProceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC-2008
Pages525-527
Number of pages3
DOIs
Publication statusPublished - 2008
Event2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC-2008 - Suwon, Korea, Republic of
Duration: 2008 Jan 312008 Feb 1

Publication series

NameProceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC-2008

Other

Other2nd International Conference on Ubiquitous Information Management and Communication, ICUIMC-2008
CountryKorea, Republic of
CitySuwon
Period08/1/3108/2/1

Keywords

  • virtual reality game
  • wireless sensor network

ASJC Scopus subject areas

  • Computer Science Applications

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