Multi-relational social networks in a large-scale MMORPG

Seokshin Son, Ah Reum Kang, Hyun Chul Kim, Ted Taekyoung Kwon, Juyong Park, Huy Kang Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

We analyze multi-relational social interaction networks in a large-scale commercial Massively Multiplayer Online Role- Playing Game (MMORPG). Our work is based on data from AION, currently the world's second most-played MMORPG with 3.4 million subscribers as of mid 2010, created and serviced by NCSoft, Inc. We construct and characterize six distinct interactivity networks (Friend, Private Messaging, Party invitation, Trade, Mail, and Shop), each representing diverse player interaction types.

Original languageEnglish
Title of host publicationProceedings of the ACM SIGCOMM 2011 Conference, SIGCOMM'11
Pages414-415
Number of pages2
DOIs
Publication statusPublished - 2011
EventACM SIGCOMM 2011 Conference, SIGCOMM'11 - Toronto, ON, Canada
Duration: 2011 Aug 152011 Aug 19

Publication series

NameProceedings of the ACM SIGCOMM 2011 Conference, SIGCOMM'11

Other

OtherACM SIGCOMM 2011 Conference, SIGCOMM'11
CountryCanada
CityToronto, ON
Period11/8/1511/8/19

Keywords

  • Massively multiplayer online game
  • Quantitative social science
  • Social network analysis

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

Cite this

Son, S., Kang, A. R., Kim, H. C., Kwon, T. T., Park, J., & Kim, H. K. (2011). Multi-relational social networks in a large-scale MMORPG. In Proceedings of the ACM SIGCOMM 2011 Conference, SIGCOMM'11 (pp. 414-415). (Proceedings of the ACM SIGCOMM 2011 Conference, SIGCOMM'11). https://doi.org/10.1145/2018436.2018496